The Lair of Shiva the Destroyer 15

Level 15

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', EmptyRoom #2, 30' x 50', EmptyRoom #3, 30' x 30', Fomorian and 2 x Displacer BeastRoom #4, 30' x 50', EmptyRoom #5, 50' x 50', EmptyRoom #6, 50' x 50', Animated Net TrapRoom #7, 50' x 50', 7 x Duergar Soulblade and 10 x DuergarRoom #8, 50' x 30', EmptyRoom #9, 30' x 50', EmptyRoom #10, 30' x 30', Stone Giant Dreamwalker and 1 x Stone Giant, Hidden TreasureRoom #11, 50' x 30', 7 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #12, 30' x 50', EmptyRoom #13, 30' x 50', EmptyRoom #14, 50' x 50', Ghast and 10 x Ghoul, Hidden TreasureRoom #15, 50' x 50', Thunder Turret, Hidden TreasureRoom #16, 30' x 30', Death Tyrant and 5 x ZombieRoom #17, 50' x 50', EmptyRoom #18, 30' x 30', EmptyRoom #19, 30' x 30', Spectator and 8 x Gibbering Mouther, Bolter TurretRoom #20, 50' x 50', EmptyRoom #21, 30' x 50', Devourer and 8 x ZombieRoom #22, 30' x 30', EmptyRoom #23, 30' x 50', Darkling Elder and 15 x DarklingRoom #24, 50' x 50', Hidden TreasureRoom #25, 30' x 50', Wight and 15 x ZombieRoom #26, 30' x 30', 15 x Svirfneblin and 1 x XornRoom #27, 30' x 50', 4 x Wight, Hidden TreasureRoom #28, 30' x 30', Elder Brain and 1 x Mind FlayerRoom #29, 50' x 30', Alhoon and 3 x Shadow MastiffRoom #30, 30' x 30', Myconid Sovereign and 11 x Quaggoth Spore ServantRoom #31, 50' x 50', EmptyRoom #32, 50' x 50', EmptyRoom #33, 50' x 30', EmptyRoom #34, 50' x 50', Elder Brain and 1 x Mind FlayerRoom #35, 30' x 30', Hidden TreasureRoom #36, 30' x 30', 3 x RoperRoom #37, 50' x 50', Death Kiss, Hidden TreasureRoom #38, 30' x 50', Wraith and 12 x Ghoul, Hidden TreasureRoom #39, 30' x 50', EmptyRoom #40, 50' x 50', Poisoned Scythe Blade, Hidden TreasureRoom #41, 30' x 50', Mindwitness and 2 x Mind FlayerRoom #42, 30' x 30', EmptyRoom #43, 50' x 30', EmptyRoom #44, 30' x 50', EmptyRoom #45, 30' x 50', EmptyRoom #46, 50' x 30', EmptyRoom #47, 30' x 50', 7 x CholdrithRoom #48, 30' x 50', Rot Troll and 2 x TrollRoom #49, 50' x 30', Rot Troll and 5 x TrollRoom #50, 50' x 30', EmptyRoom #51, 30' x 50', EmptyRoom #52, 50' x 30', Bugbear Chief and 14 x BugbearRoom #53, 50' x 50', EmptyRoom #54, 30' x 30', EmptyRoom #55, 50' x 30', EmptyRoom #56, 30' x 30', Poison Gas Trap, Hidden TreasureRoom #57, 50' x 50', Darkling Elder and 15 x DarklingRoom #58, 30' x 50', Draegloth and 14 x DrowRoom #59, 30' x 50', EmptyRoom #60, 50' x 50', EmptyRoom #61, 30' x 30', EmptyRoom #62, 30' x 30', EmptyRoom #63, 30' x 50', Bolter Turret, Hidden TreasureRoom #64, 50' x 30', 13 x MeazelRoom #65, 30' x 30', Vampiric Mist and 4 x Vampire SpawnRoom #66, 30' x 50', 4 x Chitine and 10 x Cave FisherRoom #67, 30' x 50', EmptyRoom #68, 50' x 30', Soul MongerRoom #69, 50' x 50', 4 x FomorianRoom #70, 30' x 30', EmptyRoom #71, 30' x 50', 11 x DuergarRoom #72, 50' x 50', EmptyRoom #73, 50' x 50', EmptyRoom #74, 50' x 30', EmptyRoom #75, 50' x 50', Orc War Chief and 12 x OrcRoom #76, 30' x 50', EmptyRoom #77, 50' x 30', Soul Monger and 2 x Shadow DancerRoom #78, 50' x 50', EmptyRoom #79, 30' x 50', EmptyRoom #80, 30' x 50', EmptyRoom #81, 30' x 30', Mind Flayer Arcanist and 13 x GrimlockRoom #82, 30' x 30', Drow Arachnomancer and 5 x QuaggothRoom #83, 50' x 50', 7 x Orog and 1 x EttinRoom #84, 50' x 30', Gloom Weaver and 1 x Shadow Dancer, Freeze Ray Trap, Hidden TreasureRoom #85, 30' x 50', 3 x Duergar Xarrorn and 7 x Duergar Stone GuardRoom #86, 30' x 50', EmptyRoom #87, 30' x 30', EmptyRoom #88, 30' x 50', EmptyRoom #89, 30' x 50', EmptyRoom #90, 30' x 50', EmptyRoom #91, 30' x 30', Falling Cage Trap, Hidden TreasureRoom #92, 30' x 50', Death Tyrant and 2 x Ogre ZombieRoom #93, 30' x 50', EmptyRoom #94, 30' x 30', EmptyRoom #95, 50' x 50', EmptyRoom #96, 30' x 30', EmptyRoom #97, 30' x 30', EmptyRoom #98, 50' x 50', EmptyRoom #99, 30' x 30', 2 x Soul MongerRoom #100, 50' x 30', Kuo-toa Archpriest and 3 x Kuo-toa WhipRoom #101, 30' x 30', EmptyRoom #102, 30' x 50', 14 x DuergarRoom #103, 30' x 50', Yuan-ti Mind Whisperer and 12 x Yuan-ti PurebloodRoom #104, 50' x 30', 5 x Hobgoblin and 5 x OwlbearRoom #105, 30' x 50', Concealed Pit with Poisoned SpikesRoom #106, 30' x 30', Ulitharid and 1 x Mind FlayerRoom #107, 30' x 50', EmptyRoom #108, 50' x 50', 14 x MimicRoom #109, 30' x 30', Spirit Naga and 9 x TroglodyteRoom #110, 30' x 50', 14 x Goblin and 14 x WolfRoom #111, 30' x 30', EmptyRoom #112, 30' x 30', Animated Net TrapRoom #113, 30' x 30', Dire Troll and 1 x TrollRoom #114, 50' x 50', 4 x Orc Red Fang of ShargaasRoom #115, 30' x 30', EmptyRoom #116, 30' x 30', Devourer and 3 x Ghoul, Falling Cage Trap, Hidden TreasureRoom #117, 30' x 30', EmptyRoom #118, 30' x 50', Vampiric Mist and 11 x Ghoul, Poisoned Guillotine BladeRoom #119, 50' x 30', EmptyRoom #120, 50' x 30', EmptyRoom #121, 30' x 50', Drider and 5 x Giant SpiderRoom #122, 30' x 50', EmptyRoom #123, 50' x 30', 7 x Meazel and 1 x Adult OblexRoom #124, 30' x 50', 7 x TrollRoom #125, 50' x 30', EmptyRoom #126, 30' x 30', Beholder and 1 x Drow Elite WarriorRoom #127, 50' x 50', EmptyRoom #128, 30' x 50', 15 x Hobgoblin and 1 x Manticore, Hidden TreasureRoom #129, 30' x 30', EmptyRoom #130, 30' x 50', EmptyRoom #131, 30' x 50', Fomorian and 14 x BoggleRoom #132, 30' x 50', EmptyRoom #133, 50' x 50', EmptyRoom #134, 50' x 50', Kruthik Hive Lord and 9 x Adult KruthikRoom #135, 50' x 30', 3 x Drow and 7 x QuaggothRoom #136, 50' x 50', EmptyRoom #137, 30' x 50', Drow Elite Warrior and 12 x DrowRoom #138, 50' x 30', Yuan-ti Anathema and 6 x Yuan-ti MalisonRoom #139, 30' x 30', Yuan-ti Pit Master and 8 x Yuan-ti PurebloodRoom #140, 50' x 50', 9 x Duergar Stone Guard and 1 x Adult OblexRoom #141, 50' x 30', Aboleth and 1 x Kuo-toaRoom #142, 30' x 50', EmptyRoom #143, 50' x 30', 4 x Mind FlayerRoom #144, 50' x 50', EmptyRoom #145, 30' x 50', EmptyRoom #146, 30' x 50', Rot Troll and 2 x TrollRoom #147, 50' x 30', EmptyRoom #148, 30' x 50', EmptyRoom #149, 50' x 50', EmptyRoom #150, 30' x 50', EmptyRoom #151, 50' x 50', EmptyRoom #152, 50' x 50', EmptyRoom #153, 50' x 50', 12 x Bugbear, Magic Missle Turret, Hidden TreasureRoom #154, 30' x 30', EmptyRoom #155, 30' x 30', EmptyRoom #156, 30' x 50', Kuo-toa Archpriest and 13 x Kuo-toaRoom #157, 30' x 30', EmptyRoom #158, 30' x 50', EmptyRoom #159, 30' x 50', EmptyRoom #160, 50' x 50', EmptyRoom #161, 30' x 30', EmptyRoom #162, 30' x 50', Nagpa and 13 x CultistRoom #163, 30' x 50', Spawn of Kyuss and 14 x ZombieRoom #164, 50' x 30', EmptyRoom #165, 30' x 50', EmptyRoom #166, 30' x 50', EmptyRoom #167, 50' x 30', EmptyRoom #168, 30' x 50', EmptyRoom #169, 50' x 50', EmptyRoom #170, 30' x 50', EmptyRoom #171, 30' x 50', EmptyRoom #172, 30' x 30', Ghast and 9 x GhoulRoom #173, 30' x 50', EmptyRoom #174, 50' x 30', EmptyRoom #175, 30' x 50', Spirit Naga and 10 x TroglodyteRoom #176, 30' x 50', Alkilith and 5 x DybbukRoom #177, 30' x 50', Fomorian and 3 x TrollRoom #178, 30' x 50', Orc Eye of Gruumsh and 15 x OrcRoom #179, 50' x 30', Elder Brain and 1 x Mind FlayerRoom #180, 50' x 30', Hidden TreasureRoom #181, 50' x 50', EmptyRoom #182, 30' x 30', EmptyRoom #183, 30' x 30', Spectator and 6 x NothicRoom #184, 30' x 30', Death Tyrant and 14 x ZombieRoom #185, 50' x 50', EmptyRoom #186, 50' x 30', 3 x Stone GiantRoom #187, 50' x 50', Bugbear Chief and 15 x BugbearRoom #188, 50' x 30', EmptyRoom #189, 50' x 30', Orc Eye of Gruumsh and 15 x OrcRoom #190, 30' x 50', Spectator and 12 x Gibbering MoutherRoom #191, 30' x 50', Venom Troll and 6 x TrollRoom #192, 50' x 50', EmptyRoom #193, 50' x 30', 3 x Spawn of KyussRoom #194, 50' x 50', Troll and 4 x OgreRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', EmptyRoom #197, 50' x 50', Drow Inquisitor and 1 x DrowRoom #198, 30' x 30', EmptyRoom #199, 50' x 50', Duergar Warlord and 14 x DuergarRoom #200, 30' x 30', EmptyRoom #201, 30' x 30', 7 x Duergar Soulblade and 10 x DuergarRoom #202, 50' x 50', Stone Giant Dreamwalker and 1 x Stone GiantRoom #203, 50' x 50', EmptyRoom #204, 50' x 30', Grick Alpha and 3 x GrickRoom #205, 50' x 50', Dao and 3 x Earth ElementalRoom #206, 50' x 50', Rot Troll and 2 x TrollRoom #207, 30' x 30', Venom Troll and 2 x TrollRoom #208, 50' x 30', EmptyRoom #209, 30' x 50', Hidden TreasureRoom #210, 50' x 30', EmptyRoom #211, 50' x 50', EmptyRoom #212, 50' x 50', EmptyRoom #213, 50' x 30', EmptyRoom #214, 50' x 30', EmptyRoom #215, 50' x 50', EmptyRoom #216, 50' x 30', Drow Priestess of Lolth and 2 x QuaggothRoom #217, 50' x 30', 4 x Spawn of Kyuss, Hidden TreasureRoom #218, 30' x 50', EmptyRoom #219, 50' x 50', EmptyRoom #220, 30' x 50', EmptyRoom #221, 30' x 30', Elder Brain and 1 x Mind FlayerRoom #222, 30' x 30', EmptyRoom #223, 30' x 30', Falling Block, Hidden TreasureRoom #224, 50' x 30', EmptyRoom #225, 50' x 50', Yuan-ti Mind Whisperer and 8 x Yuan-ti PurebloodRoom #226, 30' x 50', Grick Alpha and 4 x GrickRoom #227, 30' x 50', EmptyRoom #228, 50' x 30', EmptyRoom #229, 30' x 30', EmptyRoom #230, 30' x 50', Duergar Warlord and 9 x DuergarRoom #231, 30' x 50', Ghast and 9 x GhoulRoom #232, 50' x 50', Drow Shadowblade and 2 x Drow Elite WarriorRoom #233, 50' x 30', EmptyRoom #234, 30' x 30', EmptyRoom #235, 30' x 50', Yuan-ti Anathema and 5 x Yuan-ti PurebloodRoom #236, 50' x 30', EmptyRoom #237, 30' x 30', EmptyRoom #238, 30' x 50', 14 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #239, 30' x 30', Thunder TurretRoom #240, 30' x 30', Myconid Sovereign and 11 x Quaggoth Spore ServantRoom #241, 50' x 30', EmptyRoom #242, 50' x 50', 13 x Adult KruthikRoom #243, 30' x 30', Wight and 15 x ZombieRoom #244, 30' x 50', 13 x NeogiRoom #245, 50' x 50', 6 x Duergar Xarrorn and 10 x Duergar Stone GuardRoom #246, 30' x 30', Myconid Sovereign and 11 x Quaggoth Spore Servant, Flamethrower Turret, Hidden TreasureRoom #247, 30' x 50', EmptyRoom #248, 50' x 30', EmptyRoom #249, 30' x 30', EmptyRoom #250, 30' x 30', Wraith and 5 x WightRoom #251, 50' x 50', EmptyRoom #252, 50' x 50', Venom Troll and 2 x TrollRoom #253, 30' x 50', EmptyRoom #254, 30' x 30', 2 x Stone GiantRoom #255, 50' x 50', EmptyRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', Alhoon and 9 x Shadow MastiffRoom #258, 50' x 50', Devourer and 1 x SkeletonRoom #259, 50' x 30', 2 x Chitine and 4 x Cave FisherRoom #260, 30' x 50', 3 x Young Kruthik and 7 x Adult KruthikRoom #261, 30' x 30', EmptyRoom #262, 30' x 30', 2 x Soul MongerRoom #263, 30' x 30', EmptyRoom #264, 50' x 50', EmptyRoom #265, 30' x 50', Elder Brain and 1 x Mind FlayerRoom #266, 30' x 50', Firenewt Warlock of Imix and 15 x Firenewt WarriorRoom #267, 30' x 30', Spectator and 14 x Gibbering MoutherRoom #268, 30' x 30', EmptyRoom #269, 50' x 50', EmptyRoom #270, 50' x 50', EmptyRoom #271, 30' x 30', Neogi Master and 4 x NeogiRoom #272, 30' x 50', EmptyRoom #273, 30' x 50', Death Tyrant and 1 x Beholder ZombieRoom #274, 30' x 30', Ghast and 10 x GhoulRoom #275, 30' x 50', NeothelidRoom #276, 50' x 50', EmptyRoom #277, 30' x 50', EmptyRoom #278, 50' x 30', EmptyRoom #279, 30' x 50', EmptyRoom #280, 30' x 50', Stone Giant Dreamwalker and 2 x Stone GiantRoom #281, 50' x 30', Neogi Master and 5 x NeogiRoom #282, 30' x 30', 2 x Drow Mage and 4 x QuaggothRoom #283, 50' x 30', 9 x Duergar and 18 x Giant RatRoom #284, 30' x 50', EmptyRoom #285, 50' x 50', Spirit Troll and 4 x TrollRoom #286, 30' x 50', Drow Elite Warrior and 10 x DrowRoom #287, 50' x 50', EmptyRoom #288, 30' x 30', Kruthik Hive Lord and 7 x Adult KruthikRoom #289, 50' x 30', Nagpa and 1 x Duergar XarrornRoom #290, 30' x 30', EmptyRoom #291, 50' x 30', 6 x Duergar Xarrorn and 10 x Duergar Stone Guard, Hidden TreasureRoom #292, 30' x 50', Ghast and 9 x GhoulRoom #293, 50' x 30', EmptyRoom #294, 30' x 30', EmptyRoom #295, 50' x 30', 15 x Firenewt WarriorRoom #296, 30' x 30', Firenewt Warlock of Imix and 15 x Firenewt WarriorRoom #297, 30' x 30', 15 x MimicRoom #298, 30' x 30', Tanarukk and 7 x OrcRoom #299, 50' x 50', Elder Brain and 1 x Mind FlayerRoom #300, 30' x 30', EmptyRoom #301, 50' x 30', EmptyRoom #302, 30' x 30', EmptyRoom #303, 30' x 30', EmptyRoom #304, 30' x 50', 6 x Duergar Xarrorn and 15 x Duergar, Bolter TurretRoom #305, 30' x 50', EmptyRoom #306, 30' x 50', 9 x Svirfneblin and 1 x XornRoom #307, 30' x 50', 4 x Duergar Screamer and 8 x DuergarRoom #308, 30' x 30', Nagpa and 12 x CultistRoom #309, 50' x 30', EmptyRoom #310, 30' x 30', EmptyRoom #311, 30' x 50', Fomorian and 4 x TrollRoom #312, 30' x 30', Rot Troll and 2 x TrollRoom #313, 50' x 50', EmptyRoom #314, 50' x 30', 5 x Duergar Stone Guard and 1 x Adult OblexRoom #315, 30' x 30', 14 x Adult KruthikRoom #316, 50' x 50', Yuan-ti Pit Master and 9 x Yuan-ti PurebloodRoom #317, 30' x 30', EmptyRoom #318, 30' x 30', 12 x Orc Red Fang of ShargaasRoom #319, 30' x 50', Dao and 3 x Earth ElementalRoom #320, 30' x 50', EmptyRoom #321, 50' x 50', EmptyRoom #322, 50' x 30', 14 x Duergar Stone Guard and 1 x Adult OblexRoom #323, 30' x 50', Drider and 4 x Giant SpiderRoom #324, 30' x 50', EmptyRoom #325, 30' x 50', 8 x Derro Savant and 19 x DerroRoom #326, 50' x 30', EmptyRoom #327, 30' x 30', EmptyRoom #328, 50' x 50', EmptyRoom #329, 30' x 30', Quaggoth Thonot and 11 x QuaggothRoom #330, 50' x 50', Quaggoth Thonot and 5 x QuaggothRoom #331, 50' x 50', 5 x Drow Elite Warrior and 5 x Giant SpiderRoom #332, 30' x 50', Orc Nurtured One of Yurtrus and 15 x OrcRoom #333, 50' x 30', 2 x Meazel and 1 x Gray RenderRoom #334, 50' x 50', EmptyRoom #335, 30' x 30', EmptyRoom #336, 30' x 50', EmptyRoom #337, 50' x 30', EmptyRoom #338, 30' x 30', EmptyRoom #339, 30' x 30', 5 x Duergar Xarrorn and 9 x Duergar Stone GuardRoom #340, 50' x 30', EmptyRoom #341, 50' x 50', EmptyRoom #342, 30' x 30', 6 x Orog and 1 x EttinRoom #343, 30' x 50', 13 x Adult Kruthik, Lightning TurretRoom #344, 50' x 50', EmptyRoom #345, 30' x 30', 15 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #346, 50' x 50', Bugbear Chief and 13 x BugbearRoom #347, 30' x 50', Drow House Captain and 14 x DrowRoom #348, 50' x 30', Darkling Elder and 15 x DarklingRoom #349, 30' x 50', EmptyRoom #350, 30' x 50', Drow Mage and 1 x Drow Elite Warrior, Poisoned Guillotine Blade, Hidden TreasureRoom #351, 50' x 30', Stone Giant and 2 x Saber-toothed Tiger, Hidden TreasureRoom #352, 30' x 30', EmptyRoom #353, 50' x 50', Young Red Shadow Dragon and 2 x DarkmantleRoom #354, 50' x 30', Falling Cage TrapRoom #355, 30' x 30', 11 x NeogiRoom #356, 50' x 50', Drow Shadowblade and 8 x DrowRoom #357, 30' x 30', EmptyRoom #358, 30' x 50', EmptyRoom #359, 50' x 30', Mindwitness and 4 x Mind FlayerRoom #360, 30' x 50', EmptyRoom #361, 30' x 30', Hidden TreasureRoom #362, 50' x 30', 7 x Duergar Stone Guard and 1 x Adult OblexRoom #363, 50' x 30', Orc Blade of Ilneval and 13 x Orc, Hidden TreasureRoom #364, 30' x 50', EmptyRoom #365, 30' x 30', EmptyRoom #366, 50' x 30', 13 x Svirfneblin and 1 x XornRoom #367, 50' x 30', Flamethrower TurretRoom #368, 30' x 30', Rot Troll and 2 x TrollRoom #369, 30' x 30', Devourer and 12 x ZombieRoom #370, 50' x 50', Elder Brain and 1 x Mind FlayerRoom #371, 50' x 50', 2 x Fire GiantRoom #372, 30' x 30', Myconid Sovereign and 9 x Quaggoth Spore ServantRoom #373, 30' x 50', EmptyRoom #374, 30' x 30', Kuo-toa Archpriest and 6 x Kuo-toa WhipRoom #375, 30' x 30', Venom Troll and 2 x TrollRoom #376, 50' x 50', Death Tyrant and 4 x Ogre ZombieRoom #377, 30' x 30', Kruthik Hive Lord and 9 x Adult KruthikRoom #378, 30' x 50', Elder Brain and 1 x Mind FlayerRoom #379, 50' x 50', EmptyRoom #380, 30' x 50', EmptyRoom #381, 30' x 50', EmptyRoom #382, 30' x 30', Drow Shadowblade and 2 x QuaggothRoom #383, 30' x 50', Hidden TreasureRoom #384, 50' x 50', EmptyRoom #385, 30' x 30', EmptyRoom #386, 50' x 30', Poisoned Arrow Trap, Hidden TreasureRoom #387, 30' x 50', Yuan-ti Anathema and 4 x Yuan-ti Malison, Hidden TreasureRoom #388, 30' x 30', Flamethrower Turret, Hidden TreasureRoom #389, 30' x 30', Hobgoblin Devastator and 10 x HobgoblinRoom #390, 50' x 50', EmptyRoom #391, 30' x 50', EmptyRoom #392, 30' x 30', Hobgoblin Captain and 13 x HobgoblinRoom #393, 30' x 50', 6 x Drow and 14 x QuaggothRoom #394, 30' x 30', 13 x MimicRoom #395, 30' x 50', Choldrith and 7 x Cave FisherRoom #396, 30' x 30', Lightning TurretRoom #397, 50' x 50', Kruthik Hive Lord and 11 x Adult KruthikRoom #398, 30' x 50', Hidden TreasureRoom #399, 30' x 30', EmptyRoom #400, 30' x 30', Ulitharid and 2 x Mind FlayerRoom #401, 30' x 50', EmptyRoom #402, 30' x 50', Duergar Mind Master and 14 x Duergar SoulbladeRoom #403, 50' x 50', EmptyRoom #404, 30' x 30', Stone Giant DreamwalkerRoom #405, 30' x 50', EmptyRoom #406, 30' x 50', Poisoned Net Trap, Hidden TreasureRoom #407, 30' x 30', Elder OblexRoom #408, 50' x 30', EmptyRoom #409, 30' x 30', 3 x TrollRoom #410, 30' x 50', 14 x Goblin and 14 x WolfRoom #411, 30' x 30', Death KissRoom #412, 30' x 50', 14 x Goblin and 14 x WolfRoom #413, 30' x 30', EmptyRoom #414, 50' x 50', EmptyRoom #415, 30' x 30', Elder OblexRoom #416, 30' x 30', EmptyRoom #417, 50' x 50', EmptyRoom #418, 30' x 50', EmptyRoom #419, 30' x 50', EmptyRoom #420, 30' x 50', 2 x Drow Priestess of Lolth and 4 x Quaggoth, Hidden TreasureRoom #421, 30' x 30', EmptyRoom #422, 50' x 50', 2 x Duergar Despot and 5 x Duergar Stone GuardRoom #423, 30' x 50', EmptyRoom #424, 30' x 30', EmptyRoom #425, 50' x 50', 11 x NeogiRoom #426, 30' x 30', Aboleth and 3 x Kuo-toa ArchpriestRoom #427, 30' x 30', Balhannoth and 1 x Gibbering MoutherRoom #428, 30' x 50', Elder OblexRoom #429, 50' x 30', EmptyRoom #430, 30' x 30', Orc Eye of Gruumsh and 15 x OrcRoom #431, 50' x 50', EmptyRoom #432, 30' x 50', Fire Giant DreadnoughtRoom #433, 30' x 50', 13 x MimicRoom #434, 30' x 30', EmptyRoom #435, 30' x 30', EmptyRoom #436, 30' x 30', 13 x Neogi, Poisoned Scythe BladeRoom #437, 50' x 50', EmptyRoom #438, 50' x 30', EmptyRoom #439, 30' x 50', 10 x Orc Red Fang of ShargaasRoom #440, 50' x 30', Mind Flayer Arcanist and 14 x GrimlockRoom #441, 30' x 50', EmptyRoom #442, 30' x 50', EmptyRoom #443, 30' x 50', 7 x Adult KruthikRoom #444, 50' x 30', Fomorian and 3 x TrollRoom #445, 30' x 30', EmptyRoom #446, 50' x 50', Concealed Pit with Spikes, Hidden TreasureRoom #447, 30' x 30', Spirit Troll and 2 x TrollRoom #448, 50' x 50', Flamethrower Turret, Hidden TreasureRoom #449, 50' x 30', EmptyRoom #450, 50' x 30', Barghest and 14 x GoblinRoom #451, 50' x 30', 3 x Wraith, Symbol of Petrification, Hidden TreasureRoom #452, 50' x 50', EmptyRoom #453, 30' x 30', EmptyRoom #454, 30' x 30', EmptyRoom #455, 50' x 30', Mind Flayer and 2 x Intellect DevourerRoom #456, 50' x 30', EmptyRoom #457, 30' x 30', EmptyRoom #458, 30' x 30', EmptyRoom #459, 50' x 30', 2 x Fire Giant and 1 x Red Dragon WyrmlingRoom #460, 50' x 50', 6 x Duergar Soulblade and 14 x DuergarRoom #461, 50' x 50', 5 x Chitine and 11 x Cave FisherRoom #462, 30' x 50', EmptyRoom #463, 30' x 30', Bugbear Chief and 11 x BugbearRoom #464, 50' x 30', Yuan-ti Nightmare Speaker and 12 x Yuan-ti PurebloodRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', Duergar Mind Master and 9 x Duergar SoulbladeRoom #467, 30' x 30', 3 x Mind Flayer and 5 x Intellect DevourerRoom #468, 30' x 50', EmptyRoom #469, 30' x 30', Choldrith and 11 x Cave FisherRoom #470, 30' x 30', Vampiric Mist and 12 x GhoulRoom #471, 50' x 30', Mind Flayer Arcanist and 9 x Intellect DevourerRoom #472, 30' x 50', Darkling Elder and 15 x DarklingRoom #473, 30' x 30', EmptyRoom #474, 30' x 50', 13 x Orc and 1 x ManticoreRoom #475, 50' x 30', 6 x Orc Red Fang of ShargaasRoom #476, 30' x 30', Nagpa and 12 x CultistRoom #477, 50' x 30', EmptyRoom #478, 50' x 30', 5 x Duergar Kavalrachni and 5 x Female SteederRoom #479, 30' x 50', EmptyRoom #480, 30' x 30', EmptyRoom #481, 30' x 30', Spirit Naga and 13 x TroglodyteRoom #482, 50' x 30', Drow Elite Warrior and 15 x DrowRoom #483, 50' x 30', EmptyLocked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 25 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Iron Door (DC 15 to open)ArchwayUnlocked Iron Door (60 hp)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 20 to open) (slides to one side)ArchwayLocked Iron Door (DC 15 to open)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides up)Unlocked Iron Door (60 hp)ArchwayArchwayArchwayLocked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)ArchwayLocked Stone Door (DC 10 to open) (slides down)Locked Iron Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp) (slides up)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Locked Iron Door (DC 20 to open) (slides to one side)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)ArchwayArchwayArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp) (slides to one side)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp) (slides up)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 20 to open)ArchwayLocked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open) (slides up)Locked Iron Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open) (slides to one side)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayLocked Stone Door (DC 15 to open) (slides up)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 20 to open) (slides down)Locked Iron Door (DC 20 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)ArchwayLocked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 20 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open) (slides up)Locked Stone Door (DC 15 to open)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp) (slides down)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)ArchwayLocked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayLocked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 10 to open) (slides down)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 20 to open)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides up)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayLocked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp) (slides up)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Someone has scrawled "nine, eight, four, ten" in draconic script hereSomeone has scrawled "The Shield of Chivalry is sundered" in draconic script hereBurning torches in iron sconces line the corridorAn overwhelming stench fills the corridorSomeone has scrawled "golden, crimson, silver" hereA group of demonic faces have been carved into the wallsThe walls here have been engraved with endless spiralsRune of Dread
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aSomeone has scrawled "The Shield of Chivalry is sundered" in draconic script here
cRune of Dread: DC 10 to find, DC 20 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds
eSomeone has scrawled "golden, crimson, silver" here
iA group of demonic faces have been carved into the walls
mThe walls here have been engraved with endless spirals
nBurning torches in iron sconces line the corridor
rSomeone has scrawled "nine, eight, four, ten" in draconic script here
sAn overwhelming stench fills the corridor
Wandering Monsters
111 x Mimic (cr 2, mm 220); medium, 4950 xp; hunting for food
22 x Fire Giant (cr 9, mm 154); medium, 10000 xp; returning to their lair with plunder
3Spectator (cr 3, mm 30) and 15 x Gibbering Mouther (cr 2, mm 157); deadly, 7450 xp; gathered around an evil shrine
49 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); medium, 4750 xp; performing an evil ritual
5Ogre Battering Ram (cr 4, motm 200, mtf 220) and 5 x Ogre (cr 2, mm 237); easy, 3350 xp; wielding bizarre eldritch powers
6Drow House Captain (cr 9, motm 101, mtf 184) and 1 x Drow Elite Warrior (cr 5, mm 128); easy, 6800 xp; bloodied and fleeing a more powerful enemy
Room #1
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #17

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #22

Empty 
Room #2
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #3, inhabited by Fomorian and 2 x Displacer Beast

Empty 
Room #3
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #2

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #4

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #23, inhabited by Darkling Elder and 15 x Darkling

Room Features

A chute descends from the room into a natural cavern below, and oil drips from the ceiling in the north-east corner of the room

Monster

Fomorian (cr 8, mm 136) and 2 x Displacer Beast (cr 3, mm 81); easy, 5300 xp


Treasure: 200 gp; 14 gp; 7 gp

Room #4
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #3, inhabited by Fomorian and 2 x Displacer Beast

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23, inhabited by Darkling Elder and 15 x Darkling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

Empty 
Room #5
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #18

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #29, inhabited by Alhoon and 3 x Shadow Mastiff

Room Features

Someone has scrawled "Upon the solstice in the Year of Madness, in the Jungle of Aether, the Three Princesses shall fall" on the west wall, and a pile of rotting wood lies in the west side of the room

Room #6
West Entry

Locked Stone Door (DC 25 to open)

East Entry

Archway

→   Leads to room #7, inhabited by 7 x Duergar Soulblade and 10 x Duergar

South Entry

Archway

→   Leads to room #32

Room Features

Lit candles are scattered across the floor, and a pile of rotten rope lies in the center of the room

Trap

Animated Net Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become restrained and take 4d10 damage per round

Room #7
West Entry

Archway

→   Leads to room #6

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33

Room Features

Someone has scrawled "The Tree of Thunder shall be lost until death becomes life" on the west wall, and a rusted breastplate lies in the west side of the room

Monster

7 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 10 x Duergar (cr 1, mm 122); medium, 3400 xp


Treasure: 11000 gp, 2400 pp, 2 x black pearl (500 gp), diamond (500 gp), 2 x alexandrite (500 gp), 2 x aquamarine (500 gp), blue spinel (500 gp), peridot (500 gp), topaz (500 gp), Armor of Resistance (half plate, radiant) (rare, dmg 152)

Room #8
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #24

Room Features

Someone has scrawled "They ate Johny" on the west wall, and the south and west walls are covered with mould

Room #9
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25, inhabited by Wight and 15 x Zombie

Room Features

A shallow pit lies in the north-east corner of the room, and several iron cages are scattered throughout the room

Room #10
East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #11, inhabited by 7 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

The floor is covered in square tiles, alternating white and black, and various torture devices are scattered throughout the room

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); medium, 8800 xp


Treasure: 1500 cp, 50 ep; 110 ep, 20 gp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


16000 gp, 2100 pp, 3 x diamond (500 gp), 2 x alexandrite (500 gp), aquamarine (500 gp), black pearl (500 gp), 2 x topaz (500 gp), Luck Blade (longsword) (legendary, dmg 179)

Room #11
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #10, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #12

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26, inhabited by 15 x Svirfneblin and 1 x Xorn

Monster

7 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); easy, 3850 xp


Treasure: 16 cp; 17 sp; 12 sp; 14 sp; 9 sp; 10 gp; 9 gp; 5 gp

Room #12
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #11, inhabited by 7 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #35

South Entry #2

Archway

→   Leads to room #36, inhabited by 3 x Roper

Empty 
Room #13
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #19, inhabited by Spectator and 8 x Gibbering Mouther

South Entry

Archway

→   Leads to room #36, inhabited by 3 x Roper

Empty 
Room #14
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #38, inhabited by Wraith and 12 x Ghoul

Monster

Ghast (cr 2, mm 148) and 10 x Ghoul (cr 1, mm 148); easy, 2450 xp


Treasure: 21 cp; 4 pp; 12 gp; 12 sp; 20 sp; 7 gp; 8 gp; 16 cp; 21 cp; 18 cp; 13 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


15000 gp, 2700 pp, a gold cup engraved with draconic runes (250 gp), a rosewood coffer inlaid with a meandros of gold (250 gp), a rosewood scepter engraved with a labyrinth (250 gp), a velvet merchant's cap adorned with a feather (250 gp), Spell Scroll (Dominate Beast) (rare, dmg 200), Bead of Force (rare, dmg 154), Heward's Handy Haversack (rare, dmg 174), Potion of Stone Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #15
West Entry

Archway

→   Leads to room #21, inhabited by Devourer and 8 x Zombie

Trap

Thunder Turret: DC 10 to find, DC 15 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 10d10 thunder damage and become deafened for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Magic Missle Trap: DC 10 to find, DC 10 to disable; one target, 4d10 force damage


18000 gp, 1800 pp, a drake hide merchant's cap trimmed with ermine (750 gp), a gilded wooden comb engraved with mythical imagery (750 gp), a gold bell set with a single flawless jacinth (750 gp), a pair of silk brocade gloves threaded with platinum (750 gp), a platinum dagger engraved with noble imagery (750 gp), a silk vest trimmed with sable (750 gp), an electrum scepter inlaid with gold (750 gp), an ornate porcelain salt cellar gilded and painted with a legendary coat of arms (750 gp), +2 Ammunition (20 sling bullets) (rare, dmg 150), Spell Scroll (Locate Creature) (rare, dmg 200), Potion of Gaseous Form (rare, dmg 187), Potion of Invulnerability (rare, dmg 188), Potion of Stone Giant Strength (rare, dmg 187)

Room #16
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #17

Monster

Death Tyrant (cr 14, mm 29) and 5 x Zombie (cr 1/4, mm 316); medium, 11750 xp


Treasure: 500 gp, 40 pp; 11 sp; 20 cp; 22 cp; 11 gp; 11 gp

Room #17
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #16, inhabited by Death Tyrant and 5 x Zombie

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #1

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #41, inhabited by Mindwitness and 2 x Mind Flayer

Room Features

Someone has scrawled "Trespassers will be flayed alive" in blood on the west wall, and numerous monstrous skulls lie within niches in the south and east walls

Room #18
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #5

East Entry

Archway

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #31

Room Features

Someone has scrawled "The Steel Cup is lost" on the east wall, and a rusted chain shirt lies in the east side of the room

Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Iron Door (60 hp)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #13

South Entry

Archway

→   Leads to room #37, inhabited by Death Kiss

Monster

Spectator (cr 3, mm 30) and 8 x Gibbering Mouther (cr 2, mm 157); easy, 4300 xp


Treasure: 10 sp; 17 sp; 21 cp; 16 sp; 6 gp; 8 gp; 13 sp; 12 cp; 11 cp

Trap

Bolter Turret: DC 10 to find, DC 15 to disable; initiative +1, 3 attacks per round, +3 to hit against one target, 4d10 piercing damage

Room #20
South Entry

Archway

→   Leads to room #43

Empty 
Room #21
East Entry #1

Archway

→   Leads to room #15

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #39

Monster

Devourer (cr 13, motm 93, vgm 138) and 8 x Zombie (cr 1/4, mm 316); easy, 10400 xp


Treasure: 1600 sp, 500 gp; 10 sp; 13 sp; 17 cp; 20 sp; 15 sp; 16 sp; 14 sp; 16 cp

Room #22
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #1

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #28, inhabited by Elder Brain and 1 x Mind Flayer

Empty 
Room #23
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #3, inhabited by Fomorian and 2 x Displacer Beast

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

East Entry #2

Archway

→   Leads to room #29, inhabited by Alhoon and 3 x Shadow Mastiff

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 15 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1950 xp


Treasure: 20 cp; 11 sp; 11 gp; 7 gp; 10 sp; 10 sp; 13 cp; 22 cp; 14 cp; 9 gp; 12 sp; 11 gp; 13 gp; 8 cp; 7 gp; 20 cp

Room #24
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #8

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #33

East Entry

Archway

→   Leads to room #34, inhabited by Elder Brain and 1 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #50

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


17000 gp, 1100 pp, a deck of ivory tarot cards inlaid with orichalcum (750 gp), a jade salt cellar inlaid with ornate orichalcum scrollwork (750 gp), a lacquered wooden puzzle box inlaid with a meandros of orichalcum (750 gp), a porcelain jar gilded and painted with mythical creatures (750 gp), an electrum flower brooch engraved with arcane runes (750 gp), an ornate porcelain tile adorned with platinum and a crown and throne in relief (750 gp), Quaal's Feather Token (whip) (rare, dmg 188), Spell Scroll (Hallucinatory Terrain) (rare, dmg 200), Potion of Diminution (rare, dmg 187), Potion of Invulnerability (rare, dmg 188), Potion of Mind Reading (rare, dmg 188), Potion of Superior Healing (rare, dmg 187)

Room #25
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26, inhabited by 15 x Svirfneblin and 1 x Xorn

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #51

Monster

Wight (cr 3, mm 300) and 15 x Zombie (cr 1/4, mm 316); easy, 1450 xp


Treasure: 21 cp; 16 gp; 16 cp; 8 cp; 10 gp; 25 cp; 23 cp; 11 gp; 6 pp; 17 cp; 13 cp; 9 ep; 11 ep; 18 cp; 15 cp; 1 pp

Room #26
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by 7 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25, inhabited by Wight and 15 x Zombie

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A toppled statue lies in the north-west corner of the room, and the floor is covered with ash

Monster

15 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); medium, 3300 xp


Treasure: 10 gp; 18 cp; 13 gp; 11 sp; 9 ep; 8 ep; 16 cp; 7 gp; 17 cp; 13 ep; 14 gp; 18 sp; 14 sp; 14 sp; 5 ep; 150 gp

Room #27
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54

Monster

4 x Wight (cr 3, mm 300); easy, 2800 xp


Treasure: 8 ep; 12 gp; 13 cp; 12 gp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


13000 gp, 2300 pp, 2 x agate (1000 gp), diamond (1000 gp), fire opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), Spell Scroll (Dissonant Whispers) (common, dmg 200), Spell Scroll (Hunter's Mark) (common, dmg 200), 2 x Potion of Healing (common, dmg 187), +1 Ammunition (20 arrows) (uncommon, dmg 150), +1 Ammunition (20 sling bullets) (uncommon, dmg 150), Potion of Resistance (lightning) (uncommon, dmg 188), Spell Scroll (Major Image) (uncommon, dmg 200), Bag of Holding (uncommon, dmg 153), Potion of Growth (uncommon, dmg 187)

Room #28
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #22

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #42

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "Abandon all hope" on the east wall, and a broken wooden chest lies in the center of the room

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); hard, 14400 xp


Treasure: 600 ep, 600 gp; 160 sp, 40 gp

Room #29
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

West Entry

Archway

→   Leads to room #23, inhabited by Darkling Elder and 15 x Darkling

East Entry

Archway

→   Leads to room #30, inhabited by Myconid Sovereign and 11 x Quaggoth Spore Servant

Monster

Alhoon (cr 10, motm 43, vgm 172) and 3 x Shadow Mastiff (cr 2, motm 215, vgm 190); medium, 7250 xp


Treasure: 100 gp; 23 cp; 18 cp; 11 ep

Room #30
West Entry

Archway

→   Leads to room #29, inhabited by Alhoon and 3 x Shadow Mastiff

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #48, inhabited by Rot Troll and 2 x Troll

Room Features

A stone stair ascends towards the east wall, and a group of draconic faces have been carved into the east wall

Monster

Myconid Sovereign (cr 2, mm 232) and 11 x Quaggoth Spore Servant (cr 1, mm 230); easy, 2650 xp


Treasure: 8 gp; 17 cp; 17 sp; 12 gp; 15 gp; 6 ep; 24 cp; 12 gp; 15 gp; 19 cp; 6 gp; 13 cp

Room #31
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #18

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #32

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #55

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #56

Room Features

A fountain of water sits against the north wall, and a charred wooden shield lies in the south-east corner of the room

Room #32
North Entry

Archway

→   Leads to room #6

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #31

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #33

South Entry

Archway

→   Leads to room #56

Room Features

A sloped pit lined with iron spikes lies in the center of the room, and several pieces of rotten leather are scattered throughout the room

Room #33
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #7, inhabited by 7 x Duergar Soulblade and 10 x Duergar

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #32

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #24

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #49, inhabited by Rot Troll and 5 x Troll

Room Features

A mural of arcane patterns covers the ceiling, and a ruined chain shirt lies in the north side of the room

Room #34
West Entry #1

Archway

→   Leads to room #24

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #50

East Entry

Unlocked Stone Door (60 hp)

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); hard, 14400 xp


Treasure: 700 gp, 50 pp; 80 ep, 80 gp

Room #35
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #12

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #53

Room Features

Lit candles are scattered across the floor, and someone has scrawled "It is awake" on the north wall

Hidden Treasure

Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


18000 gp, 2700 pp, 5 x black pearl (500 gp), diamond (500 gp), 2 x alexandrite (500 gp), 2 x aquamarine (500 gp), peridot (500 gp), topaz (500 gp), Potion of Clairvoyance (rare, dmg 187), Potion of Heroism (rare, dmg 188), Sending Stones (uncommon, dmg 199)

Room #36
North Entry #1

Archway

→   Leads to room #12

North Entry #2

Archway

→   Leads to room #13

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #53

Monster

3 x Roper (cr 5, mm 261); easy, 5400 xp


Treasure: 150 gp; 220 sp, 100 gp; 190 sp, 30 gp

Room #37
North Entry

Archway

→   Leads to room #19, inhabited by Spectator and 8 x Gibbering Mouther

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #43

South Entry

Archway

→   Leads to room #58, inhabited by Draegloth and 14 x Drow

Monster

Death Kiss (cr 10, motm 85, vgm 124); easy, 5900 xp


Treasure: 90 gp, 12 pp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


11000 gp, 2500 pp, agate (1000 gp), diamond (1000 gp), black opal (1000 gp), fire opal (1000 gp), opal (1000 gp), star ruby (1000 gp), 2 x star sapphire (1000 gp)

Room #38
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #14, inhabited by Ghast and 10 x Ghoul

West Entry

Archway

→   Leads to room #54

Room Features

A chute falls into the room from above, and numerous monstrous skulls lie within niches in the south wall

Monster

Wraith (cr 5, mm 302) and 12 x Ghoul (cr 1, mm 148); medium, 4200 xp


Treasure: 190 sp, 60 gp; 16 sp; 16 sp; 8 ep; 10 sp; 21 sp; 11 ep; 11 sp; 10 gp; 16 sp; 23 cp; 14 cp; 10 gp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


13000 gp, 1000 pp, a coral chalice engraved with dwarven axeheads (750 gp), a dragon horn chalice inlaid with a meandros of platinum (750 gp), a fine leather mantle trimmed with ermine (750 gp), a fine porcelain jar adorned with gold and a hydra in relief (750 gp), a lacquered wooden bowl set with black sapphire (750 gp), a silk brocade merchant's cap threaded with platinum (750 gp), an ivory scepter inlaid with ornate gold scrollwork (750 gp), Potion of Climbing (common, dmg 187), 3 x Potion of Healing (common, dmg 187), Dust of Sneezing and Choking (uncommon, dmg 166), Elemental Gem (fire) (uncommon, dmg 167), Potion of Greater Healing (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #39
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #21, inhabited by Devourer and 8 x Zombie

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #62

South Entry #2

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #63

Room Features

Several square holes are cut into the south wall, and burning torches in iron sconces line the north and south walls

Room #40
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #64, inhabited by 13 x Meazel

Trap

Poisoned Scythe Blade: DC 10 to find, DC 15 to disable; +7 to hit against all targets within a 5 ft. arc, 10d10 slashing/poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


10000 gp, 2200 pp, a bloodstone coffer set with a single diamond (750 gp), a gold shield brooch engraved with thorned vines (750 gp), a jade cup engraved with dwarven runes (750 gp)

Room #41
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #17

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #65, inhabited by Vampiric Mist and 4 x Vampire Spawn

Room Features

A stone stair ascends towards the east wall, and a tile labyrinth covers the floor

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm 222); medium, 7600 xp


Treasure: 1000 cp, 50 ep; 2000 cp, 60 ep; 1700 cp, 50 ep

Room #42
East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #28, inhabited by Elder Brain and 1 x Mind Flayer

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #45

Room Features

A magical mosaic on the west wall can be used to scry upon any known individual within the dungeon, and a tile labyrinth covers the floor

Room #43
North Entry

Archway

→   Leads to room #20

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #37, inhabited by Death Kiss

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #54

Empty 
Room #44
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #61

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

Empty 
Room #45
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #42

East Entry

Archway

→   Leads to room #66, inhabited by 4 x Chitine and 10 x Cave Fisher

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #72

Room Features

Someone has scrawled a basic map of the dungeon on the north wall, and a pair of dice lies in the north-east corner of the room

Room #46
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #47, inhabited by 7 x Choldrith

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #66, inhabited by 4 x Chitine and 10 x Cave Fisher

Empty 
Room #47
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #46

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #48, inhabited by Rot Troll and 2 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #73

Monster

7 x Choldrith (cr 3, motm 77, vgm 132); medium, 4900 xp


Treasure: 9 gp; 14 ep; 21 cp; 13 sp; 11 gp; 16 cp; 14 gp

Room #48
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #30, inhabited by Myconid Sovereign and 11 x Quaggoth Spore Servant

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #47, inhabited by 7 x Choldrith

East Entry

Archway

→   Leads to room #55

South Entry

Archway

→   Leads to room #74

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); hard, 8600 xp


Treasure: 80 ep, 90 gp; 1800 cp, 40 ep; 170 sp, 90 gp

Room #49
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #33

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #50

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #68, inhabited by Soul Monger

Room Features

A large demonic idol with ruby eyes sits in the north side of the room, and someone has scrawled "The last wards have fallen" on the north wall

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 5 x Troll (cr 5, mm 291); deadly, 14000 xp


Treasure: 18000 gp, 1700 pp, a moonstone bowl inlaid with a filigree of orichalcum (750 gp), an electrum bracer set with blue spinel (750 gp), an electrum warhammer engraved with draconic scales (750 gp), an ivory scepter engraved with spirals (750 gp), Spell Scroll (Resistance) (common, dmg 200), Potion of Healing (common, dmg 187), Potion of Greater Healing (uncommon, dmg 187), Potion of Growth (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #50
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #49, inhabited by Rot Troll and 5 x Troll

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #34, inhabited by Elder Brain and 1 x Mind Flayer

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #69, inhabited by 4 x Fomorian

Room Features

A toppled statue lies in the east side of the room, and someone has scrawled a basic map of the dungeon on the north wall

Room #51
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #25, inhabited by Wight and 15 x Zombie

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #57, inhabited by Darkling Elder and 15 x Darkling

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #52, inhabited by Bugbear Chief and 14 x Bugbear

Room Features

A rope ascends to a catwalk hanging between the east and west walls, and the floor is covered in perfect hexagonal tiles

Room #52
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #51

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #53

Room Features

Several headless statues are scattered throughout the room, and the sound of horns fills the room

Monster

Bugbear Chief (cr 3, mm 33) and 14 x Bugbear (cr 1, mm 33); easy, 3500 xp


Treasure: 16 sp; 17 cp; 17 sp; 12 sp; 20 sp; 17 sp; 19 cp; 13 sp; 18 sp; 8 ep; 7 ep; 20 cp; 14 cp; 15 cp; 12 gp

Room #53
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #35

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #36, inhabited by 3 x Roper

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #52, inhabited by Bugbear Chief and 14 x Bugbear

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #58, inhabited by Draegloth and 14 x Drow

Room Features

Someone has scrawled "Three steps forward, two steps back" on the east wall, and a sundered club lies in the south side of the room

Room #54
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #27, inhabited by 4 x Wight

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #43

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60

East Entry

Archway

→   Leads to room #38, inhabited by Wraith and 12 x Ghoul

South Entry

Archway

→   Leads to room #71, inhabited by 11 x Duergar

Empty 
Room #55
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #31

West Entry

Archway

→   Leads to room #48, inhabited by Rot Troll and 2 x Troll

East Entry

Archway

→   Leads to room #56

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74

Empty 
Room #56
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31

North Entry #2

Archway

→   Leads to room #32

West Entry

Archway

→   Leads to room #55

East Entry

Archway

→   Leads to room #67

Trap

Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 10d10 poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


16000 gp, 1900 pp, jacinth (1000 gp), black opal (1000 gp), blue sapphire (1000 gp), opal (1000 gp), star ruby (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Gate) (legendary, dmg 200)

Room #57
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #51

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #82, inhabited by Drow Arachnomancer and 5 x Quaggoth

Room Features

A tapestry of ancient mythology hangs from the south wall, and the sound of footsteps can be faintly heard near the east wall

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 15 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1950 xp


Treasure: 19 sp; 14 cp; 16 sp; 12 ep; 24 cp; 16 cp; 17 sp; 14 gp; 9 ep; 13 gp; 12 ep; 5 gp; 16 sp; 8 gp; 13 sp; 14 cp

Room #58
North Entry

Archway

→   Leads to room #37, inhabited by Death Kiss

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #53

South Entry

Archway

→   Leads to room #85, inhabited by 3 x Duergar Xarrorn and 7 x Duergar Stone Guard

Room Features

A magical statue in the center of the room answers simple questions about the dungeon (points directions), and various torture devices are scattered throughout the room

Monster

Draegloth (cr 7, motm 98, vgm 141) and 14 x Drow (cr 1/4, mm 128); medium, 3600 xp


Treasure: 220 sp, 40 gp; 7 ep; 21 sp; 12 sp; 8 gp; 22 cp; 25 cp; 9 sp; 20 sp; 14 cp; 10 gp; 13 ep; 13 ep; 12 cp; 8 gp

Room #59
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #60

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #85, inhabited by 3 x Duergar Xarrorn and 7 x Duergar Stone Guard

Empty 
Room #60
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #59

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #71, inhabited by 11 x Duergar

South Entry

Archway

→   Leads to room #86

Room Features

A stone dais sits in the south side of the room, and a briny odor fills the room

Room #61
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #71, inhabited by 11 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #44

Empty 
Room #62
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39

Empty 
Room #63
North Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #39

South Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #87

Trap

Bolter Turret: DC 15 to find, DC 15 to disable; initiative +2, 3 attacks per round, +5 to hit against one target, 4d10 piercing damage

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


9000 gp, 2000 pp, a bloodstone orb set with a single black pearl (250 gp), a fine leather coat trimmed with fox fur (250 gp), a scroll of masterwork calligraphy (250 gp), a steel torc set with a rosette of blue spinel (250 gp), an agateware jar adorned with gold and a crown and throne in relief (250 gp), Ioun Stone (agility) (very rare, dmg 176), Ring of Regeneration (very rare, dmg 191), Robe of Scintillating Colors (very rare, dmg 194), Staff of Striking (very rare, dmg 203)

Room #64
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #40

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #65, inhabited by Vampiric Mist and 4 x Vampire Spawn

South Entry

Archway

→   Leads to room #79

Room Features

A ladder ascends to a wooden platform in the east side of the room, and a tile labyrinth covers the floor

Monster

13 x Meazel (cr 1, motm 177, mtf 214); easy, 2600 xp


Treasure: 13 cp; 6 cp; 4 pp; 19 sp; 3 pp; 20 cp; 9 gp; 11 sp; 24 cp; 9 ep; 10 ep; 14 sp; 11 sp

Room #65
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #41, inhabited by Mindwitness and 2 x Mind Flayer

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #64, inhabited by 13 x Meazel

South Entry

Archway

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 4 x Vampire Spawn (cr 5, mm 298); medium, 7900 xp


Treasure: 13 cp; 50 gp, 13 pp; 150 gp; 200 gp; 80 gp

Room #66
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #46

West Entry

Archway

→   Leads to room #45

East Entry

Archway

→   Leads to room #73

Room Features

The north and west walls have been engraved with incoherent labyrinths, and a carved stone statue stands in the north-west corner of the room

Monster

4 x Chitine (cr 1/2, motm 75, vgm 131) and 10 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 7400 xp


Treasure: 10000 gp, 2200 pp, a fine leather vest trimmed with squirrel fur (250 gp), a lacquered wooden rod set with a single yellow sapphire (250 gp), Decanter of Endless Water (uncommon, dmg 161), Elixir of Health (rare, dmg 168), Horseshoes of Speed (rare, dmg 175), Potion of Gaseous Form (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #67
West Entry

Archway

→   Leads to room #56

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #68, inhabited by Soul Monger

Room Features

A cube of solid stone stands in the north side of the room, and someone has scrawled an arrow pointing left on the south wall

Room #68
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #49, inhabited by Rot Troll and 5 x Troll

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #67

Monster

Soul Monger (cr 11, motm 214, mtf 226); easy, 7200 xp


Treasure: 900 gp, 30 pp

Room #69
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #50

South Entry

Unlocked Iron Door (60 hp)

Monster

4 x Fomorian (cr 8, mm 136); deadly, 15600 xp


Treasure: 15000 gp, 2100 pp, a jasper scepter engraved with mythical imagery (750 gp), a portrait (of a female half-orc wizard) in an ivory frame engraved with a distinguished coat of arms (750 gp), an electrum rapier engraved with noble imagery (750 gp)

Room #70
East Entry

Archway

→   Leads to room #76

Room Features

A narrow ledge runs along the walls, and a tapestry of vile acts hangs from the east wall

Room #71
North Entry

Archway

→   Leads to room #54

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #60

East Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #61

East Entry #2

Archway

→   Leads to room #77, inhabited by Soul Monger and 2 x Shadow Dancer

Room Features

Someone has scrawled "Run away!" in blood on the north wall, and the walls are covered with bloodstains

Monster

11 x Duergar (cr 1, mm 122); easy, 2200 xp


Treasure: 13 sp; 15 ep; 9 ep; 4 pp; 19 cp; 17 sp; 15 sp; 14 cp; 11 ep; 15 cp; 14 sp

Room #72
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #45

East Entry

Archway

Room Features

Several iron cages are scattered throughout the room, and a pile of empty flasks lies in the east side of the room

Room #73
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47, inhabited by 7 x Choldrith

West Entry

Archway

→   Leads to room #66, inhabited by 4 x Chitine and 10 x Cave Fisher

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #74

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #96

Empty 
Room #74
North Entry #1

Archway

→   Leads to room #48, inhabited by Rot Troll and 2 x Troll

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #73

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #75, inhabited by Orc War Chief and 12 x Orc

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #89

South Entry #2

Locked Stone Door (DC 15 to open)

Empty 
Room #75
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #74

Monster

Orc War Chief (cr 4, mm 246) and 12 x Orc (cr 1/2, mm 246); easy, 2300 xp


Treasure: 11 sp; 19 cp; 17 gp; 9 gp; 14 ep; 10 sp; 15 gp; 11 ep; 13 gp; 24 cp; 19 cp; 14 sp; 17 sp

Room #76
West Entry

Archway

→   Leads to room #70

East Entry

Archway

→   Leads to room #84, inhabited by Gloom Weaver and 1 x Shadow Dancer

South Entry

Archway

→   Leads to room #100, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa Whip

Room Features

Someone has scrawled "The Shield of Knowledge is sundered" in draconic script on the east wall, and a broken door lies in the west side of the room

Room #77
North Entry

Archway

West Entry

Archway

→   Leads to room #71, inhabited by 11 x Duergar

East Entry

Archway

→   Leads to room #78

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94

Room Features

A carved stone statue stands in the south-west corner of the room, and someone has scrawled "Explosive runes" on the east wall

Monster

Soul Monger (cr 11, motm 214, mtf 226) and 2 x Shadow Dancer (cr 7, motm 213, mtf 225); deadly, 13000 xp


Treasure: 15000 gp, 2100 pp, a fine leather coinpurse trimmed with sable (250 gp), a gold chime engraved with noble imagery (250 gp), an ornate silver mirror (250 gp), +3 Ammunition (20 arrows) (very rare, dmg 150), Spell Scroll (Symbol) (very rare, dmg 200), Portable Hole (rare, dmg 185)

Room #78
West Entry #1

Archway

→   Leads to room #77, inhabited by Soul Monger and 2 x Shadow Dancer

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A mural of legendary monsters covers the ceiling, and someone has scrawled "The Heroes of Wheywold looted this place" on the east wall

Room #79
North Entry

Archway

→   Leads to room #64, inhabited by 13 x Meazel

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #80

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #105

Room Features

A magical pool in the north-east corner of the room grants beauty to whomever drinks from it (but only once), and a bent dagger lies in the center of the room

Room #80
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #79

East Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #81
West Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #91

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 13 x Grimlock (cr 1/4, mm 175); medium, 4550 xp


Treasure: 1200 cp, 60 ep; 15 sp; 11 gp; 11 sp; 4 pp; 15 cp; 4 pp; 14 sp; 15 cp; 9 sp; 19 cp; 17 cp; 5 pp; 11 ep

Room #82
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #57, inhabited by Darkling Elder and 15 x Darkling

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A tile labyrinth covers the floor, and someone has scrawled "The Blade of Pain is drawn" on the south wall

Monster

Drow Arachnomancer (cr 13, motm 99, mtf 182) and 5 x Quaggoth (cr 2, mm 256); hard, 12250 xp


Treasure: 12000 gp, 1400 pp, a brocade sash trimmed with sable (250 gp), a fine leather merchant's cap sewn with gold (250 gp), a gold pendant set with emerald and opal (250 gp), a jet salt cellar engraved with draconic runes (250 gp), a silk choker trimmed with sable (250 gp), a silver coffer inlaid with a meandros of electrum (250 gp), an ivory rod set with emerald and star sapphire (250 gp), Cubic Gate (legendary, dmg 160)

Room #83
West Entry

Locked Iron Door (DC 10 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #100, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa Whip

Monster

7 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); easy, 4250 xp


Treasure: 21 cp; 13 sp; 13 sp; 17 cp; 8 gp; 2 pp; 10 ep; 20 sp

Room #84
West Entry

Archway

→   Leads to room #76

South Entry

Archway

→   Leads to room #101

Monster

Gloom Weaver (cr 9, motm 213, mtf 224) and 1 x Shadow Dancer (cr 7, motm 213, mtf 225); medium, 7900 xp


Treasure: 600 cp, 50 ep; 190 sp, 100 gp

Trap

Freeze Ray Trap: DC 20 to find, DC 20 to disable; one target, DC 13 save or take 10d10 cold damage and become restrained for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


9000 gp, 2000 pp, a fine leather coat trimmed with squirrel fur (250 gp), a fine leather scabbard trimmed with fox fur (250 gp), 2 x Potion of Flying (very rare, dmg 187)

Room #85
North Entry #1

Archway

→   Leads to room #58, inhabited by Draegloth and 14 x Drow

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #59

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #109, inhabited by Spirit Naga and 9 x Troglodyte

Room Features

A fountain decorated with screaming faces sits in the south-west corner of the room, and a pile of rotten apples lies in the north-west corner of the room

Monster

3 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 7 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 4500 xp


Treasure: 20 cp; 17 sp; 14 cp; 5 gp; 14 sp; 17 cp; 11 sp; 11 sp; 1 pp; 22 cp

Room #86
North Entry

Archway

→   Leads to room #60

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #92, inhabited by Death Tyrant and 2 x Ogre Zombie

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #110, inhabited by 14 x Goblin and 14 x Wolf

Empty 
Room #87
North Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #63

South Entry

Locked Iron Door (DC 20 to open)

Empty 
Room #88
North Entry

Locked Iron Door (DC 20 to open)

South Entry #1

Archway

→   Leads to room #112

South Entry #2

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #113, inhabited by Dire Troll and 1 x Troll

Empty 
Room #89
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #74

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #97

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115

Room Features

Someone has scrawled "You cannot kill it with wizardry" in blood on the west wall, and a pile of sundered shields lies in the south-east corner of the room

Room #90
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2

Archway

→   Leads to room #98

South Entry

Unlocked Iron Door (60 hp)

Empty 
Room #91
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #81, inhabited by Mind Flayer Arcanist and 13 x Grimlock

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #98

East Entry

Archway

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


7000 gp, 1400 pp, a fine leather coat tooled with arcane runes (750 gp), a gilded wooden comb engraved with elven script (750 gp), a velvet gown threaded with electrum (750 gp)

Room #92
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #86

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #93

South Entry

Archway

→   Leads to room #120

Monster

Death Tyrant (cr 14, mm 29) and 2 x Ogre Zombie (cr 2, mm 316); medium, 12400 xp


Treasure: 1200 sp, 100 gp; 17 cp; 10 sp

Room #93
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #92, inhabited by Death Tyrant and 2 x Ogre Zombie

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111

Room Features

A group of monstrous faces have been carved into the west wall, and someone has scrawled "The Rosewood Staff is wreathed in flames" on the south wall

Room #94
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #77, inhabited by Soul Monger and 2 x Shadow Dancer

East Entry

Locked Stone Door (DC 20 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111

Room Features

A narrow pit covered by iron bars lies in the south-west corner of the room, and someone has scrawled "Stay low" in goblin runes on the east wall

Room #95
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #123, inhabited by 7 x Meazel and 1 x Adult Oblex

Room Features

A tapestry of ancient mythology hangs from the north wall, and the floor is covered with bloodstains

Room #96
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #73

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #113, inhabited by Dire Troll and 1 x Troll

Room Features

A tile labyrinth covers the floor, and a cube of solid stone stands in the east side of the room

Room #97
North Entry

Unlocked Stone Door (60 hp)

West Entry

Archway

→   Leads to room #89

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #106, inhabited by Ulitharid and 1 x Mind Flayer

Empty 
Room #98
West Entry

Archway

→   Leads to room #90

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #91

South Entry

Locked Iron Door (DC 15 to open)

Empty 
Room #99
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107

South Entry

Unlocked Stone Door (60 hp)

Room Features

Someone has scrawled "The silver dragon is not a dragon" in blood on the east wall, and the south and east walls are covered with veins of metal

Monster

2 x Soul Monger (cr 11, motm 214, mtf 226); hard, 14400 xp


Treasure: 600 gp, 40 pp; 900 gp, 60 pp

Room #100
North Entry

Archway

→   Leads to room #76

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #83, inhabited by 7 x Orog and 1 x Ettin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118, inhabited by Vampiric Mist and 11 x Ghoul

Room Features

The floor is covered in perfect hexagonal tiles, and the ceiling is covered with cracks

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 3 x Kuo-toa Whip (cr 1, mm 200); easy, 2900 xp


Treasure: 1000 cp, 20 ep; 10 gp; 13 gp; 21 cp

Room #101
North Entry

Archway

→   Leads to room #84, inhabited by Gloom Weaver and 1 x Shadow Dancer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102, inhabited by 14 x Duergar

Room Features

Several square holes are cut into the east and west walls, and a stack of water-filled barrels stands against the east wall

Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101

Room Features

A balcony hangs from the east wall, and the floor is covered with shards of bone

Monster

14 x Duergar (cr 1, mm 122); easy, 2800 xp


Treasure: 13 cp; 18 cp; 15 cp; 21 sp; 9 gp; 15 ep; 12 sp; 14 sp; 11 gp; 15 cp; 11 sp; 15 ep; 8 gp; 20 cp

Room #103
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #104, inhabited by 5 x Hobgoblin and 5 x Owlbear

Room Features

A magical statue in the south-east corner of the room answers simple questions about the dungeon (points directions), and the ceiling is covered with scorch marks

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 12 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3500 xp


Treasure: 10 gp; 10 gp; 16 cp; 10 gp; 7 gp; 24 cp; 16 cp; 15 ep; 11 gp; 22 cp; 18 sp; 14 sp; 15 cp

Room #104
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #103, inhabited by Yuan-ti Mind Whisperer and 12 x Yuan-ti Pureblood

East Entry

Archway

South Entry #1

Archway

→   Leads to room #121, inhabited by Drider and 5 x Giant Spider

South Entry #2

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #122

Monster

5 x Hobgoblin (cr 1/2, mm 186) and 5 x Owlbear (cr 3, mm 249); easy, 4000 xp


Treasure: 14 sp; 14 gp; 16 cp; 11 gp; 18 sp; 13 sp; 18 sp; 16 gp; 12 gp; 17 sp

Room #105
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #79

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #2

Locked Stone Door (DC 15 to open)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #123, inhabited by 7 x Meazel and 1 x Adult Oblex

Room Features

A simple fireplace sits against the north wall, and the floor is covered with mud

Trap

Concealed Pit with Poisoned Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 15 save or take 10d10 damage

Room #106
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #97

South Entry

Archway

→   Leads to room #124, inhabited by 7 x Troll

Room Features

A wooden platform hangs over a deep pit in the north side of the room, and water drips from the ceiling in the center of the room

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); medium, 7900 xp


Treasure: 1500 cp, 10 ep; 190 gp

Room #107
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #99, inhabited by 2 x Soul Monger

East Entry

Archway

→   Leads to room #108, inhabited by 14 x Mimic

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #135, inhabited by 3 x Drow and 7 x Quaggoth

Room Features

A chute falls into the room from above, and a group of demonic faces have been carved into the west wall

Room #108
West Entry

Archway

→   Leads to room #107

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118, inhabited by Vampiric Mist and 11 x Ghoul

Room Features

A wooden platform hangs over a deep pit in the north-west corner of the room, and several pieces of rotten bread are scattered throughout the room

Monster

14 x Mimic (cr 2, mm 220); hard, 6300 xp


Treasure: 16 cp; 15 cp; 11 gp; 12 ep; 3 pp; 5 gp; 9 sp; 13 sp; 11 cp; 8 gp; 20 cp; 19 cp; 13 cp; 6 pp

Room #109
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #85, inhabited by 3 x Duergar Xarrorn and 7 x Duergar Stone Guard

East Entry

Archway

→   Leads to room #110, inhabited by 14 x Goblin and 14 x Wolf

South Entry

Unlocked Stone Door (60 hp)

Room Features

A forge and anvil sit in the east side of the room, and someone has scrawled a drawing of a castle on the south wall

Monster

Spirit Naga (cr 8, mm 234) and 9 x Troglodyte (cr 1/4, mm 290); easy, 4350 xp


Treasure: 110 ep, 90 gp; 9 sp; 20 sp; 5 pp; 5 gp; 17 gp; 17 cp; 9 ep; 10 ep; 16 cp

Room #110
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #86

West Entry

Archway

→   Leads to room #109, inhabited by Spirit Naga and 9 x Troglodyte

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #138, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Malison

Monster

14 x Goblin (cr 1/4, mm 166) and 14 x Wolf (cr 1/4, mm 341); easy, 1400 xp


Treasure: 9 gp; 14 gp; 12 gp; 18 sp; 16 sp; 10 gp; 21 cp; 15 sp; 10 cp; 12 gp; 14 cp; 17 sp; 12 sp; 14 sp; 10 sp; 13 sp; 11 ep; 19 cp; 13 sp; 7 gp; 12 cp; 17 sp; 16 cp; 12 cp; 12 gp; 11 gp; 7 gp; 17 sp

Room #111
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93

Room Features

A stone stair ascends towards the north wall, and a hissing noise can be heard in the west side of the room

Room #112
North Entry

Archway

→   Leads to room #88

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #113, inhabited by Dire Troll and 1 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #131, inhabited by Fomorian and 14 x Boggle

Room Features

Several alcoves are cut into the walls, and a large demonic idol with ruby eyes sits in the center of the room

Trap

Animated Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become restrained and take 4d10 damage per round

Room #113
North Entry #1

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #88

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #96

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112

South Entry

Locked Stone Door (DC 25 to open)

Room Features

Someone has scrawled a draconic face on the west wall, and a creaking sound fills the room

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 1 x Troll (cr 5, mm 291); medium, 11800 xp


Treasure: 14000 gp, 1800 pp, a fine leather mantle trimmed with genette (250 gp), a gold cup engraved with noble imagery (250 gp), Spell Scroll (Feather Fall) (common, dmg 200), Potion of Greater Healing (uncommon, dmg 187), Potion of Healing (common, dmg 187), Spell Scroll (Flaming Sphere) (uncommon, dmg 200), 2 x Potion of Greater Healing (uncommon, dmg 187), Potion of Growth (uncommon, dmg 187)

Room #114
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A tapestry of geometric patterns hangs from the west wall, and an altar of evil sits in the north side of the room

Monster

4 x Orc Red Fang of Shargaas (cr 3, vgm 185); easy, 2800 xp


Treasure: 17 cp; 21 cp; 9 ep; 9 ep

Room #115
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #133

Empty 
Room #116
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Spirals of gray stones cover the floor, and an acrid odor fills the north side of the room

Monster

Devourer (cr 13, motm 93, vgm 138) and 3 x Ghoul (cr 1, mm 148); easy, 10600 xp


Treasure: 500 gp, 70 pp; 5 pp; 18 cp; 1 pp

Trap

Falling Cage Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


17000 gp, 1800 pp, agate (1000 gp), diamond (1000 gp), jacinth (1000 gp), 3 x black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), 2 x star ruby (1000 gp), 2 x star sapphire (1000 gp), Spell Scroll (Clone) (very rare, dmg 200)

Room #117
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #134, inhabited by Kruthik Hive Lord and 9 x Adult Kruthik

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and someone has scrawled "We've run out of swords" on the south wall

Room #118
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa Whip

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #108, inhabited by 14 x Mimic

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #119

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #143, inhabited by 4 x Mind Flayer

Room Features

Several alcoves are cut into the north and east walls, and an iron chandelier hangs from the ceiling in the south-east corner of the room

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 11 x Ghoul (cr 1, mm 148); easy, 2900 xp


Treasure: 16 sp; 13 gp; 12 sp; 12 sp; 18 cp; 9 gp; 21 sp; 1 pp; 16 cp; 10 sp; 13 sp; 14 ep

Trap

Poisoned Guillotine Blade: DC 15 to find, DC 10 to disable; +7 to hit against one target, 10d10 slashing/poison damage

Room #119
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118, inhabited by Vampiric Mist and 11 x Ghoul

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #127

Empty 
Room #120
North Entry

Archway

→   Leads to room #92, inhabited by Death Tyrant and 2 x Ogre Zombie

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #128, inhabited by 15 x Hobgoblin and 1 x Manticore

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Malison

Room Features

A group of draconic faces have been carved into the north wall, and several iron cages are scattered throughout the room

Room #121
North Entry

Archway

→   Leads to room #104, inhabited by 5 x Hobgoblin and 5 x Owlbear

East Entry

Locked Iron Door (DC 20 to open) (slides to one side)

→   Leads to room #122

Room Features

A ladder ascends to a catwalk hanging between the north and south walls, and someone has scrawled "Look to the ceiling" on the east wall

Monster

Drider (cr 6, mm 120) and 5 x Giant Spider (cr 1, mm 328); easy, 3300 xp


Treasure: 180 ep, 120 gp; 12 sp; 18 sp; 15 cp; 21 sp; 9 sp

Room #122
North Entry #1

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #104, inhabited by 5 x Hobgoblin and 5 x Owlbear

North Entry #2

Locked Stone Door (DC 20 to open)

West Entry

Locked Iron Door (DC 20 to open) (slides to one side)

→   Leads to room #121, inhabited by Drider and 5 x Giant Spider

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #146, inhabited by Rot Troll and 2 x Troll

Empty 
Room #123
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #95

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #105

Room Features

A sloped pit lined with iron spikes lies in the south-east corner of the room, and a pile of rotten fruit lies in the north-east corner of the room

Monster

7 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 3200 xp


Treasure: 17 cp; 10 sp; 12 gp; 24 cp; 20 cp; 11 gp; 14 cp; 290 sp, 90 gp

Room #124
North Entry

Archway

→   Leads to room #106, inhabited by Ulitharid and 1 x Mind Flayer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #125

Monster

7 x Troll (cr 5, mm 291); deadly, 12600 xp


Treasure: 1500 cp, 60 ep; 60 gp, 10 pp; 150 gp; 1800 cp, 10 ep; 200 gp; 1400 cp, 40 ep; 2000 cp, 30 ep

Room #125
North Entry

Unlocked Stone Door (60 hp)

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #124, inhabited by 7 x Troll

East Entry

Unlocked Stone Door (60 hp)

Room Features

The room has a high domed ceiling, and the floor is covered in square tiles, alternating white and black

Room #126
North Entry

Locked Iron Door (DC 10 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135, inhabited by 3 x Drow and 7 x Quaggoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

Monster

Beholder (cr 13, mm 28) and 1 x Drow Elite Warrior (cr 5, mm 128); medium, 11800 xp


Treasure: 400 gp, 50 pp; 170 gp

Room #127
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119

East Entry

Locked Stone Door (DC 15 to open)

Empty 
Room #128
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #120

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #129

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #151

Monster

15 x Hobgoblin (cr 1/2, mm 186) and 1 x Manticore (cr 3, mm 213); easy, 2200 xp


Treasure: 14 cp; 13 ep; 12 sp; 13 cp; 10 ep; 10 sp; 25 cp; 16 cp; 15 gp; 16 cp; 19 sp; 15 gp; 24 cp; 8 ep; 17 cp; 11 sp

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Magic Missle Trap: DC 20 to find, DC 15 to disable; one target, 10d10 force damage


16000 gp, 1600 pp, a lacquered wooden scepter inlaid with a meandros of electrum (250 gp), a silver torc engraved with arcane runes (250 gp), Spell Scroll (Drawmij's Instant Summons) (very rare, dmg 200), Spell Scroll (Harm) (very rare, dmg 200), Potion of Supreme Healing (very rare, dmg 187)

Room #129
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #128, inhabited by 15 x Hobgoblin and 1 x Manticore

South Entry

Archway

→   Leads to room #144

Room Features

A shallow pit lies in the north side of the room, and someone has scrawled "Albelchen stands here, slain by a basilisk" on the west wall

Room #130
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #139, inhabited by Yuan-ti Pit Master and 8 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #152

Empty 
Room #131
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112

West Entry

Archway

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #153, inhabited by 12 x Bugbear

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #154

Monster

Fomorian (cr 8, mm 136) and 14 x Boggle (cr 1/8, motm 65, vgm 128); medium, 4250 xp


Treasure: 250 sp, 60 gp; 12 cp; 14 gp; 15 ep; 17 sp; 14 sp; 12 sp; 8 gp; 20 cp; 16 cp; 14 sp; 13 sp; 11 gp; 1 pp; 15 gp

Room #132
East Entry

Unlocked Iron Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A magical shrine in the south-east corner of the room heals all wounds of whomever offers a prayer (but only once), and the north and west walls are covered with sword cuts

Room #133
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155

Empty 
Room #134
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #117

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #141, inhabited by Aboleth and 1 x Kuo-toa

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #142

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #158

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

Room Features

Someone has scrawled "Bali has no beard" in dwarvish runes on the south wall, and the south and west walls are covered with scorch marks

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 9 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 5850 xp


Treasure: 90 gp; 14 sp; 5 gp; 18 cp; 13 sp; 7 gp; 13 gp; 17 sp; 10 sp; 11 cp

Room #135
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #107

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #126, inhabited by Beholder and 1 x Drow Elite Warrior

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #148

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

3 x Drow (cr 1/4, mm 128) and 7 x Quaggoth (cr 2, mm 256); easy, 3300 xp


Treasure: 11 sp; 20 cp; 12 gp; 12 sp; 17 sp; 17 cp; 15 cp; 27 cp; 9 sp; 14 ep

Room #136
East Entry

Archway

→   Leads to room #149

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #162, inhabited by Nagpa and 13 x Cultist

Room Features

A stone ramp ascends towards the north wall, and a putrid odor fills the south-west corner of the room

Room #137
East Entry #1

Archway

→   Leads to room #138, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Malison

East Entry #2

Archway

→   Leads to room #150

Room Features

A chute descends from the room into a midden chamber below, and a pile of spoiled meat lies in the east side of the room

Monster

Drow Elite Warrior (cr 5, mm 128) and 12 x Drow (cr 1/4, mm 128); easy, 2400 xp


Treasure: 1400 cp, 20 ep; 19 cp; 14 sp; 14 sp; 6 gp; 11 gp; 9 sp; 11 sp; 6 pp; 15 sp; 11 gp; 14 cp; 10 gp

Room #138
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #110, inhabited by 14 x Goblin and 14 x Wolf

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #120

West Entry

Archway

→   Leads to room #137, inhabited by Drow Elite Warrior and 12 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #151

Room Features

A narrow shaft descends from the room into a plundered tomb below, and a small table and simple wooden table sit in the south-east corner of the room

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 6 x Yuan-ti Malison (cr 3, mm 309); deadly, 12600 xp


Treasure: 15000 gp, 1200 pp, a brocade vest threaded with gold (250 gp), a jasper puzzle box engraved with noble imagery (250 gp), a moonstone bowl engraved with a labyrinth (250 gp), an electrum rod set with a single star sapphire (250 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #139
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #130

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 8 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3400 xp


Treasure: 1400 cp, 20 ep; 5 gp; 14 gp; 16 cp; 14 cp; 12 sp; 12 gp; 13 sp; 19 sp

Room #140
South Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #164

Room Features

The walls are covered with sword cuts, and a pile of rotten apples lies in the north side of the room

Monster

9 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 5850 xp


Treasure: 13 sp; 26 cp; 23 cp; 17 cp; 10 gp; 7 gp; 11 gp; 12 sp; 10 sp; 170 ep, 90 gp

Room #141
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #134, inhabited by Kruthik Hive Lord and 9 x Adult Kruthik

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #157

Monster

Aboleth (cr 10, mm 13) and 1 x Kuo-toa (cr 1/4, mm 199); easy, 5950 xp


Treasure: 260 sp, 60 gp; 1 pp

Room #142
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #126, inhabited by Beholder and 1 x Drow Elite Warrior

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #134, inhabited by Kruthik Hive Lord and 9 x Adult Kruthik

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #148

Empty 
Room #143
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #118, inhabited by Vampiric Mist and 11 x Ghoul

South Entry

Archway

→   Leads to room #161

Room Features

Several square holes are cut into the east and west walls, and several corpses are impaled upon iron spikes on the ceiling

Monster

4 x Mind Flayer (cr 7, mm 222); hard, 11600 xp


Treasure: 15000 gp, 2100 pp, a dragon horn shield brooch set with a single flawless diamond (750 gp), a fine leather coinpurse tooled with arcane runes (750 gp), a gold bracelet engraved with draconic scales (750 gp), a gold chime engraved with arcane runes (750 gp), a lacquered wooden coffer inlaid with a filigree of gold (750 gp), a silver torc engraved with elven script (750 gp), a velvet vest trimmed with ermine (750 gp), an electrum mask set with diamond (750 gp), Sphere of Annihilation (legendary, dmg 201)

Room #144
North Entry

Archway

→   Leads to room #129

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #145

Empty 
Room #145
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #144

South Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #168

South Entry #2

Archway

→   Leads to room #169

Room Features

A tapestry of ghoulish carnage hangs from the west wall, and several iron cages are scattered throughout the room

Room #146
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #122

South Entry

Archway

→   Leads to room #169

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); hard, 8600 xp


Treasure: 22000 gp, 1600 pp, a fine leather belt with a platinum buckle (750 gp), an ivory orb engraved with arcane runes (750 gp), an ornate porcelain cup adorned with platinum and a coat of arms in relief (750 gp)

Room #147
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #156, inhabited by Kuo-toa Archpriest and 13 x Kuo-toa

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #157

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #165

Empty 
Room #148
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #135, inhabited by 3 x Drow and 7 x Quaggoth

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #166

Empty 
Room #149
West Entry #1

Archway

→   Leads to room #136

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #163, inhabited by Spawn of Kyuss and 14 x Zombie

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #174

Room Features

A shallow pit lies in the east side of the room, and skeletons hang from chains and manacles against the west wall

Room #150
West Entry

Archway

→   Leads to room #137, inhabited by Drow Elite Warrior and 12 x Drow

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #151

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Athyes' Order looted this place" on the east wall

Room #151
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #138, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Malison

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #128, inhabited by 15 x Hobgoblin and 1 x Manticore

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #150

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #167

Empty 
Room #152
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #130

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153, inhabited by 12 x Bugbear

South Entry

Archway

→   Leads to room #179, inhabited by Elder Brain and 1 x Mind Flayer

Room Features

A stack of rotting wooden crates stands against the west wall, and several pieces of rotten bread are scattered throughout the room

Room #153
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #131, inhabited by Fomorian and 14 x Boggle

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #152

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170

South Entry

Archway

→   Leads to room #179, inhabited by Elder Brain and 1 x Mind Flayer

Monster

12 x Bugbear (cr 1, mm 33); easy, 2400 xp


Treasure: 22 cp; 8 sp; 16 cp; 19 cp; 13 sp; 19 cp; 16 cp; 18 cp; 13 sp; 13 ep; 14 gp; 9 gp

Trap

Magic Missle Turret: DC 15 to find, DC 10 to disable; initiative +3, 1 attack per round, 4d10 force damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


21000 gp, 1400 pp, 2 x diamond (1000 gp), jacinth (1000 gp), 2 x black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Finger of Death) (very rare, dmg 200), Potion of Longevity (very rare, dmg 188)

Room #154
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #131, inhabited by Fomorian and 14 x Boggle

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #170

Room Features

A narrow shaft falls into the room from above, and a pierced breastplate lies in the north-east corner of the room

Room #155
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #133

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #156, inhabited by Kuo-toa Archpriest and 13 x Kuo-toa

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171

Room Features

Someone has scrawled "Umun has no beard" in dwarvish runes on the south wall, and several pieces of torn paper are scattered throughout the room

Room #156
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #155

West Entry #2

Unlocked Stone Door (60 hp)

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #147

East Entry #2

Archway

→   Leads to room #165

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 13 x Kuo-toa (cr 1/4, mm 199); easy, 2950 xp


Treasure: 60 gp, 9 pp; 9 gp; 15 cp; 15 sp; 11 ep; 19 cp; 16 cp; 20 cp; 15 gp; 11 gp; 20 cp; 5 pp; 25 cp; 21 sp

Room #157
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #141, inhabited by Aboleth and 1 x Kuo-toa

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147

Room Features

A narrow shaft falls into the room from above, and numerous humanoid skulls are scattered throughout the room

Room #158
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #134, inhabited by Kruthik Hive Lord and 9 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #182

Room Features

A circle of tall stones stands in the south-west corner of the room, and the sound of horns can be faintly heard near the west wall

Room #159
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134, inhabited by Kruthik Hive Lord and 9 x Adult Kruthik

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #166

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #183, inhabited by Spectator and 6 x Nothic

Room Features

A set of demonic war masks hangs on the south wall, and several torches are scattered throughout the room

Room #160
North Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

Room Features

Spirals of black stones cover the floor, and several pieces of spoiled meat are scattered throughout the room

Room #161
North Entry

Archway

→   Leads to room #143, inhabited by 4 x Mind Flayer

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #162, inhabited by Nagpa and 13 x Cultist

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and a pile of trash lies in the south side of the room

Room #162
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #136

West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #161

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173

Monster

Nagpa (cr 17, motm 189, mtf 215) and 13 x Cultist (cr 1/8, mm 345); hard, 18325 xp


Treasure: 13000 gp, 2100 pp, a fine leather belt tooled with elven script (750 gp), a lacquered wooden plate set with alexandrite and peridot (750 gp), a platinum salt cellar inlaid with ornate orichalcum scrollwork (750 gp), an electrum amulet engraved with dwarven axeheads (750 gp), Gloves of Thievery (uncommon, dmg 172), Wand of Enemy Detection (rare, dmg 210), Dragon Slayer (shortsword) (rare, dmg 166)

Room #163
East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #149

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled a strange symbol on the south wall

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 14 x Zombie (cr 1/4, mm 316); easy, 2500 xp


Treasure: 110 ep, 100 gp; 18 cp; 10 sp; 16 cp; 13 ep; 20 cp; 6 pp; 10 ep; 10 sp; 3 pp; 2 pp; 20 sp; 9 gp; 12 ep; 10 ep

Room #164
North Entry #1

Locked Stone Door (DC 25 to open)

North Entry #2

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #140, inhabited by 9 x Duergar Stone Guard and 1 x Adult Oblex

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180

Empty 
Room #165
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147

West Entry

Archway

→   Leads to room #156, inhabited by Kuo-toa Archpriest and 13 x Kuo-toa

Room Features

A toppled statue lies in the center of the room, and the scent of urine fills the room

Room #166
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159

East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #148

East Entry #2

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #184, inhabited by Death Tyrant and 14 x Zombie

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #189, inhabited by Orc Eye of Gruumsh and 15 x Orc

Empty 
Room #167
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #151

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #168

Empty 
Room #168
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #145

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #167

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #192

Empty 
Room #169
North Entry #1

Archway

→   Leads to room #145

North Entry #2

Archway

→   Leads to room #146, inhabited by Rot Troll and 2 x Troll

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #193, inhabited by 3 x Spawn of Kyuss

Room Features

The room has a high domed ceiling, and a faded and torn tapestry hangs from the north wall

Room #170
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #154

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153, inhabited by 12 x Bugbear

West Entry #2

Unlocked Stone Door (60 hp)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #195

Empty 
Room #171
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155

East Entry #1

Unlocked Stone Door (60 hp)

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #181

South Entry

Archway

→   Leads to room #197, inhabited by Drow Inquisitor and 1 x Drow

Room Features

The sound of horns can be faintly heard near the south wall, and a sundered shield lies in the north side of the room

Room #172
East Entry

Unlocked Iron Door (60 hp)

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #188

Monster

Ghast (cr 2, mm 148) and 9 x Ghoul (cr 1, mm 148); easy, 2250 xp


Treasure: 15 sp; 6 gp; 17 cp; 8 ep; 12 gp; 15 cp; 17 sp; 13 gp; 18 cp; 15 gp

Room #173
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #161

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #162, inhabited by Nagpa and 13 x Cultist

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #186, inhabited by 3 x Stone Giant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201, inhabited by 7 x Duergar Soulblade and 10 x Duergar

Empty 
Room #174
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #149

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #175, inhabited by Spirit Naga and 10 x Troglodyte

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #190, inhabited by Spectator and 12 x Gibbering Mouther

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191, inhabited by Venom Troll and 6 x Troll

Room Features

A faded and torn tapestry hangs from the east wall, and several headless statues are scattered throughout the room

Room #175
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174

West Entry #2

Archway

→   Leads to room #191, inhabited by Venom Troll and 6 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #176, inhabited by Alkilith and 5 x Dybbuk

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #203

Room Features

A group of monstrous faces have been carved into the north wall, and a pile of rotten leather lies in the north side of the room

Monster

Spirit Naga (cr 8, mm 234) and 10 x Troglodyte (cr 1/4, mm 290); medium, 4400 xp


Treasure: 160 gp; 21 sp; 15 sp; 14 cp; 8 sp; 16 sp; 5 gp; 5 sp; 17 cp; 8 sp; 24 cp

Room #176
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175, inhabited by Spirit Naga and 10 x Troglodyte

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #177, inhabited by Fomorian and 3 x Troll

South Entry #1

Archway

→   Leads to room #203

South Entry #2

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #204, inhabited by Grick Alpha and 3 x Grick

Monster

Alkilith (cr 11, motm 44, mtf 130) and 5 x Dybbuk (cr 4, motm 113, mtf 132); hard, 12700 xp


Treasure: 13000 gp, 1800 pp, diamond (500 gp), 2 x alexandrite (500 gp), 3 x aquamarine (500 gp), 3 x black pearl (500 gp), 2 x blue spinel (500 gp), 2 x peridot (500 gp), Quaal's Feather Token (bird) (rare, dmg 188), Bead of Force (rare, dmg 154), Elixir of Health (rare, dmg 168), Oil of Etherealness (rare, dmg 183), Potion of Heroism (rare, dmg 188), Scroll of Protection (celestials) (rare, dmg 199)

Room #177
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #176, inhabited by Alkilith and 5 x Dybbuk

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #187, inhabited by Bugbear Chief and 15 x Bugbear

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #204, inhabited by Grick Alpha and 3 x Grick

Room Features

A set of demonic war masks hangs on the east wall, and someone has scrawled "Death comes on silent wings" in draconic script on the east wall

Monster

Fomorian (cr 8, mm 136) and 3 x Troll (cr 5, mm 291); hard, 9300 xp


Treasure: 60 ep, 90 gp; 1300 cp, 40 ep; 1300 cp, 60 ep; 120 gp

Room #178
West Entry

Locked Stone Door (DC 10 to open)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179, inhabited by Elder Brain and 1 x Mind Flayer

East Entry #2

Archway

→   Leads to room #194, inhabited by Troll and 4 x Ogre

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 17 sp; 15 cp; 19 cp; 15 cp; 13 cp; 4 gp; 13 cp; 11 gp; 5 gp; 6 gp; 14 sp; 10 cp; 17 cp; 19 cp; 13 ep; 24 cp

Room #179
North Entry #1

Archway

→   Leads to room #152

North Entry #2

Archway

→   Leads to room #153, inhabited by 12 x Bugbear

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #178, inhabited by Orc Eye of Gruumsh and 15 x Orc

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #194, inhabited by Troll and 4 x Ogre

Room Features

A stream of acid flows along a channel in the floor, and a tile mosaic of a legendary battle covers the floor

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); hard, 14400 xp


Treasure: 12000 gp, 1800 pp, agate (1000 gp), diamond (1000 gp), jacinth (1000 gp), black opal (1000 gp), fire opal (1000 gp), opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), 2 x yellow sapphire (1000 gp), Bag of Holding (uncommon, dmg 153), Potion of Healing (common, dmg 187), Bag of Holding (uncommon, dmg 153), Keoghtom's Ointment (uncommon, dmg 179), Oil of Slipperiness (uncommon, dmg 184)

Room #180
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #164

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197, inhabited by Drow Inquisitor and 1 x Drow

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


17000 gp, 1900 pp, a brocade gown trimmed with sable (750 gp), a jet chalice engraved with draconic runes (750 gp), a lacquered wooden plate engraved with a renowned coat of arms (750 gp), an electrum medallion engraved with thorned vines (750 gp), +2 Armor (chain shirt) (very rare, dmg 152), Adamantine Armor (plate) (uncommon, dmg 150), Nine Lives Stealer (greatsword) (very rare, dmg 183)

Room #181
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #171

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197, inhabited by Drow Inquisitor and 1 x Drow

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #188

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #206, inhabited by Rot Troll and 2 x Troll

Empty 
Room #182
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #158

East Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #183, inhabited by Spectator and 6 x Nothic

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #198

Room Features

A mural of ancient mythology covers the ceiling, and a large demonic idol with ruby eyes sits in the center of the room

Room #183
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #159

West Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #182

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #199, inhabited by Duergar Warlord and 14 x Duergar

Room Features

A ladder ascends to a balcony hanging from the south wall, and the floor is covered with fungus

Monster

Spectator (cr 3, mm 30) and 6 x Nothic (cr 2, mm 236); easy, 3400 xp


Treasure: 14 gp; 7 gp; 8 sp; 12 sp; 15 gp; 18 cp; 13 cp

Room #184
West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #166

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185

South Entry

Archway

→   Leads to room #200

Monster

Death Tyrant (cr 14, mm 29) and 14 x Zombie (cr 1/4, mm 316); medium, 12200 xp


Treasure: 400 gp, 60 pp; 16 sp; 20 cp; 21 cp; 12 cp; 10 gp; 18 cp; 16 cp; 17 sp; 20 sp; 16 cp; 12 sp; 11 cp; 12 sp; 14 cp

Room #185
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #160

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #184, inhabited by Death Tyrant and 14 x Zombie

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #200

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #173

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #201, inhabited by 7 x Duergar Soulblade and 10 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #209

Empty 
Room #186
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173

East Entry #1

Locked Stone Door (DC 20 to open)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #190, inhabited by Spectator and 12 x Gibbering Mouther

Monster

3 x Stone Giant (cr 7, mm 156); hard, 8700 xp


Treasure: 80 ep, 60 gp; 210 gp; 1400 cp, 50 ep

Room #187
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #177, inhabited by Fomorian and 3 x Troll

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #192

Monster

Bugbear Chief (cr 3, mm 33) and 15 x Bugbear (cr 1, mm 33); medium, 3700 xp


Treasure: 11 ep; 6 pp; 12 sp; 12 gp; 13 cp; 21 sp; 14 ep; 11 ep; 14 sp; 12 sp; 20 cp; 10 gp; 13 sp; 3 pp; 7 ep; 7 sp

Room #188
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #172, inhabited by Ghast and 9 x Ghoul

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #181

East Entry

Archway

→   Leads to room #198

Room Features

Someone has scrawled "Save yourself, kill the others" in blood on the west wall, and a pile of bent copper coins lies in the center of the room

Room #189
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #166

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #208

Room Features

A stone ramp ascends towards the west wall, and someone has scrawled "Atzer Mundison has no beard" in dwarvish runes on the west wall

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 13 sp; 15 cp; 17 cp; 11 sp; 18 sp; 6 ep; 19 cp; 1 pp; 22 sp; 9 ep; 7 ep; 7 ep; 11 gp; 14 sp; 12 ep; 9 cp

Room #190
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #174

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #186, inhabited by 3 x Stone Giant

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #202, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

Monster

Spectator (cr 3, mm 30) and 12 x Gibbering Mouther (cr 2, mm 157); hard, 6100 xp


Treasure: 18 sp; 14 gp; 21 cp; 14 ep; 9 cp; 14 sp; 19 sp; 8 gp; 12 gp; 10 gp; 12 gp; 13 ep; 11 gp

Room #191
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

East Entry

Archway

→   Leads to room #175, inhabited by Spirit Naga and 10 x Troglodyte

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214

Room Features

Someone has scrawled "Beneath the altar" in dwarvish runes on the north wall, and an acrid odor fills the south side of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 6 x Troll (cr 5, mm 291); deadly, 13700 xp


Treasure: 160 ep, 50 gp; 150 gp; 210 sp, 80 gp; 280 sp, 80 gp; 140 gp; 1100 cp, 20 ep; 160 gp

Room #192
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #168

West Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #187, inhabited by Bugbear Chief and 15 x Bugbear

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #210

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #211

Empty 
Room #193
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #169

Room Features

Someone has scrawled "Never trust an elf" in dwarvish runes on the east wall, and several pieces of rotten leather are scattered throughout the room

Monster

3 x Spawn of Kyuss (cr 5, motm 225, vgm 192); easy, 5400 xp


Treasure: 2000 cp, 40 ep; 270 sp, 90 gp; 70 ep, 70 gp

Room #194
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179, inhabited by Elder Brain and 1 x Mind Flayer

West Entry

Archway

→   Leads to room #178, inhabited by Orc Eye of Gruumsh and 15 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #195

South Entry

Archway

→   Leads to room #217, inhabited by 4 x Spawn of Kyuss

Room Features

The floor is covered in perfect hexagonal tiles, and a simple fireplace sits against the east wall

Monster

Troll (cr 5, mm 291) and 4 x Ogre (cr 2, mm 237); easy, 3600 xp


Treasure: 60 gp; 8 sp; 20 cp; 9 gp; 15 sp

Room #195
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #170

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #194, inhabited by Troll and 4 x Ogre

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #196

South Entry

Archway

→   Leads to room #218

Room Features

A stair ascends to a balcony hanging from the north wall, and several pieces of trash are scattered throughout the room

Room #196
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180

West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #195

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #219

Empty 
Room #197
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180

North Entry #2

Archway

→   Leads to room #171

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #181

East Entry #2

Archway

→   Leads to room #206, inhabited by Rot Troll and 2 x Troll

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #220

South Entry #2

Archway

Room Features

A stream of blood flows along a channel in the floor, and the ceiling is covered with bloodstains

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 1 x Drow (cr 1/4, mm 128); medium, 11550 xp


Treasure: 900 gp, 40 pp; 14 sp

Room #198
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #182

West Entry

Archway

→   Leads to room #188

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212

Empty 
Room #199
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #183, inhabited by Spectator and 6 x Nothic

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #222

Room Features

A stream of acid flows along a channel in the floor, and several adventurer corpses are scattered throughout the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 14 x Duergar (cr 1, mm 122); hard, 5100 xp


Treasure: 9000 gp, 1500 pp, a dragon horn chalice inlaid with a filigree of platinum (750 gp), a gilded wooden comb set with ruby (750 gp), a gilded wooden rod engraved with noble imagery (750 gp), a jet miniature (of a temple) adorned with black sapphire (750 gp), an electrum bracer engraved with arcane runes (750 gp), Potion of Storm Giant Strength (legendary, dmg 187)

Room #200
North Entry

Archway

→   Leads to room #184, inhabited by Death Tyrant and 14 x Zombie

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #209

Room Features

Lit candles are scattered across the floor, and a ruined gauntlet lies in the south-west corner of the room

Room #201
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #185

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #213

Monster

7 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 10 x Duergar (cr 1, mm 122); medium, 3400 xp


Treasure: 17 gp; 17 cp; 19 cp; 7 ep; 19 sp; 11 ep; 14 gp; 18 cp; 14 ep; 17 sp; 10 ep; 10 gp; 12 gp; 15 sp; 5 pp; 12 sp; 23 cp

Room #202
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #190, inhabited by Spectator and 12 x Gibbering Mouther

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #214

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by Yuan-ti Mind Whisperer and 8 x Yuan-ti Pureblood

Room Features

A toppled statue lies in the south side of the room, and someone has scrawled "Explosive runes" on the east wall

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); medium, 8800 xp


Treasure: 200 sp, 80 gp; 1500 cp, 60 ep

Room #203
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #175, inhabited by Spirit Naga and 10 x Troglodyte

North Entry #2

Archway

→   Leads to room #176, inhabited by Alkilith and 5 x Dybbuk

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #215

South Entry

Archway

→   Leads to room #226, inhabited by Grick Alpha and 4 x Grick

Empty 
Room #204
North Entry #1

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #176, inhabited by Alkilith and 5 x Dybbuk

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #177, inhabited by Fomorian and 3 x Troll

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #210

South Entry

Archway

→   Leads to room #215

Monster

Grick Alpha (cr 7, mm 173) and 3 x Grick (cr 2, mm 173); easy, 4250 xp


Treasure: 1500 cp, 40 ep; 19 cp; 13 ep; 11 cp

Room #205
East Entry

Archway

→   Leads to room #217, inhabited by 4 x Spawn of Kyuss

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #229

Room Features

Someone has scrawled "Tephye's Guild killed nine ghouls here" on the north wall, and an acrid odor fills the south-west corner of the room

Monster

Dao (cr 11, mm 143) and 3 x Earth Elemental (cr 5, mm 124); hard, 12600 xp


Treasure: 700 gp, 60 pp; 250 sp, 80 gp; 180 sp, 50 gp; 90 ep, 60 gp

Room #206
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181

West Entry

Archway

→   Leads to room #197, inhabited by Drow Inquisitor and 1 x Drow

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); hard, 8600 xp


Treasure: 50 ep, 80 gp; 180 sp, 70 gp; 160 sp, 30 gp

Room #207
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #221, inhabited by Elder Brain and 1 x Mind Flayer

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 2 x Troll (cr 5, mm 291); medium, 6500 xp


Treasure: 70 gp, 9 pp; 240 sp, 50 gp; 220 sp, 100 gp

Room #208
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #189, inhabited by Orc Eye of Gruumsh and 15 x Orc

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #223

Empty 
Room #209
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #200

East Entry #1

Locked Stone Door (DC 20 to open)

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #213

Room Features

Someone has scrawled "The walls listen" on the east wall, and an acrid odor fills the east side of the room

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


13000 gp, 1500 pp, a gilded wooden chalice set with a rosette of yellow sapphire (750 gp), a gold dagger inlaid with a meandros of orichalcum (750 gp), a gold shield brooch set with a rosette of jacinth (750 gp), a jade cup engraved with mythical imagery (750 gp), a silk carpet embroidered with electrum (750 gp), Potion of Clairvoyance (rare, dmg 187), Potion of Stone Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #210
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #204, inhabited by Grick Alpha and 3 x Grick

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #192

East Entry #2

Archway

→   Leads to room #216, inhabited by Drow Priestess of Lolth and 2 x Quaggoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #228

Empty 
Room #211
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #192

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #236

South Entry #2

Archway

Empty 
Room #212
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207, inhabited by Venom Troll and 2 x Troll

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #222

Room Features

The south and west walls have been engraved with glowing symbols, and someone has scrawled "Upon the Twilight of Grace, when the sun is eclipsed in the Sword, the Prince of Treachery shall triumph" on the east wall

Room #213
North Entry #1

Archway

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201, inhabited by 7 x Duergar Soulblade and 10 x Duergar

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #209

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #233

Empty 
Room #214
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #191, inhabited by Venom Troll and 6 x Troll

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #202, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by Yuan-ti Mind Whisperer and 8 x Yuan-ti Pureblood

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #226, inhabited by Grick Alpha and 4 x Grick

Room Features

A tile mosaic of ghoulish carnage covers the floor, and a pile of torches lies in the east side of the room

Room #215
North Entry

Archway

→   Leads to room #204, inhabited by Grick Alpha and 3 x Grick

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #203

West Entry #2

Locked Iron Door (DC 15 to open) (slides up)

→   Leads to room #227

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #245, inhabited by 6 x Duergar Xarrorn and 10 x Duergar Stone Guard

Empty 
Room #216
West Entry

Archway

→   Leads to room #210

South Entry

Archway

→   Leads to room #235, inhabited by Yuan-ti Anathema and 5 x Yuan-ti Pureblood

Room Features

A well lies in the north side of the room, and a rotting tome lies in the west side of the room

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 2 x Quaggoth (cr 2, mm 256); easy, 4800 xp


Treasure: 170 sp, 50 gp; 23 cp; 19 cp

Room #217
North Entry

Archway

→   Leads to room #194, inhabited by Troll and 4 x Ogre

West Entry

Archway

→   Leads to room #205, inhabited by Dao and 3 x Earth Elemental

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #238, inhabited by 14 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

An altar of evil sits in the north-west corner of the room, and several pieces of torn paper are scattered throughout the room

Monster

4 x Spawn of Kyuss (cr 5, motm 225, vgm 192); medium, 7200 xp


Treasure: 14000 gp, 1600 pp, 2 x black pearl (500 gp), diamond (500 gp), alexandrite (500 gp), aquamarine (500 gp), 2 x blue spinel (500 gp), topaz (500 gp), Quaal's Feather Token (tree) (rare, dmg 188), Potion of Diminution (rare, dmg 187)

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


14000 gp, 1900 pp, a deck of ivory tarot cards inlaid with a meandros of orichalcum (750 gp), a gold pendant inlaid with a filigree of orichalcum (750 gp), a lacquered wooden chalice inlaid with ornate orichalcum scrollwork (750 gp), an electrum torc engraved with elven script (750 gp), an electrum torc engraved with thorned vines (750 gp), an ivory scepter engraved with arcane runes (750 gp), an ivory scepter inlaid with a filigree of platinum (750 gp), an ornate porcelain cup gilded and painted with a legendary coat of arms (750 gp), Spell Scroll (Shillelagh) (common, dmg 200), 3 x Potion of Healing (common, dmg 187), +1 Ammunition (20 crossbow bolts) (uncommon, dmg 150), Spell Scroll (Crown of Madness) (uncommon, dmg 200), Potion of Greater Healing (uncommon, dmg 187), Wand of Secrets (uncommon, dmg 211)

Room #218
North Entry

Archway

→   Leads to room #195

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #238, inhabited by 14 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #219

Room Features

Screaming fills the room, and a ruined gauntlet lies in the north-west corner of the room

Room #219
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #218

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #248

Room Features

A group of monstrous faces have been carved into the west wall, and a pile of corroded iron spikes lies in the south-east corner of the room

Room #220
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197, inhabited by Drow Inquisitor and 1 x Drow

South Entry

Archway

→   Leads to room #249

Empty 
Room #221
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #207, inhabited by Venom Troll and 2 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231, inhabited by Ghast and 9 x Ghoul

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

Room Features

A tapestry of geometric patterns hangs from the west wall, and the scent of smoke fills the room

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); hard, 14400 xp


Treasure: 700 gp, 110 pp; 200 sp, 80 gp

Room #222
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #199, inhabited by Duergar Warlord and 14 x Duergar

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #212

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #223

South Entry

Archway

→   Leads to room #241

Room Features

An enchanted pool in the north side of the room restores youth to whomever drinks from it (but only once), and several headless statues are scattered throughout the room

Room #223
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #208

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #222

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #242, inhabited by 13 x Adult Kruthik

Room Features

The room has a high domed ceiling, and someone has scrawled "The Emerald Blades looted this place" in dwarvish runes on the west wall

Trap

Falling Block: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 19 save or take 18d10 damage

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 10 to find, DC 10 to disable; +3 to hit against one target, 4d10 piercing damage


14000 gp, 2300 pp, 3 x agate (1000 gp), 2 x diamond (1000 gp), jacinth (1000 gp), emerald (1000 gp), opal (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Hail of Thorns) (common, dmg 200), 2 x Potion of Healing (common, dmg 187), 2 x Potion of Water Breathing (uncommon, dmg 188)

Room #224
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242, inhabited by 13 x Adult Kruthik

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243, inhabited by Wight and 15 x Zombie

Room Features

A magical mirror on the south wall speaks riddles and cryptic prophecies, and a fountain of water sits against the south wall

Room #225
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #251

Room Features

A narrow shaft falls into the room from above, and a sundered helm lies in the south side of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 8 x Yuan-ti Pureblood (cr 1, mm 310); easy, 2700 xp


Treasure: 8 gp; 15 ep; 8 gp; 16 cp; 14 cp; 17 sp; 16 gp; 17 sp; 20 cp

Room #226
North Entry

Archway

→   Leads to room #203

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #214

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #227

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #254, inhabited by 2 x Stone Giant

Monster

Grick Alpha (cr 7, mm 173) and 4 x Grick (cr 2, mm 173); easy, 4700 xp


Treasure: 150 ep, 40 gp; 7 gp; 16 cp; 2 pp; 11 sp

Room #227
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226, inhabited by Grick Alpha and 4 x Grick

East Entry

Locked Iron Door (DC 15 to open) (slides up)

→   Leads to room #215

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #254, inhabited by 2 x Stone Giant

Empty 
Room #228
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #210

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #235, inhabited by Yuan-ti Anathema and 5 x Yuan-ti Pureblood

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #245, inhabited by 6 x Duergar Xarrorn and 10 x Duergar Stone Guard

Empty 
Room #229
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #205, inhabited by Dao and 3 x Earth Elemental

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #246, inhabited by Myconid Sovereign and 11 x Quaggoth Spore Servant

Room Features

A stone dais sits in the south-west corner of the room, and several iron spikes are scattered throughout the room

Room #230
North Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231, inhabited by Ghast and 9 x Ghoul

South Entry

Archway

→   Leads to room #257, inhabited by Alhoon and 9 x Shadow Mastiff

Room Features

A set of demonic war masks hangs on the east wall, and someone has scrawled "The silver dragon is not a dragon" in blood on the east wall

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 9 x Duergar (cr 1, mm 122); easy, 4100 xp


Treasure: 1300 cp, 50 ep; 17 cp; 18 cp; 12 ep; 17 cp; 13 sp; 17 sp; 15 sp; 2 pp; 18 cp

Room #231
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #230, inhabited by Duergar Warlord and 9 x Duergar

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Elder Brain and 1 x Mind Flayer

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #258, inhabited by Devourer and 1 x Skeleton

Room Features

A weapon rack and stone pedestal sit in the north side of the room, and several pieces of trash are scattered throughout the room

Monster

Ghast (cr 2, mm 148) and 9 x Ghoul (cr 1, mm 148); easy, 2250 xp


Treasure: 20 cp; 11 cp; 15 gp; 18 cp; 11 gp; 19 sp; 19 cp; 16 cp; 20 cp; 7 sp

Room #232
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #243, inhabited by Wight and 15 x Zombie

East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #233

East Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #250, inhabited by Wraith and 5 x Wight

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 2 x Drow Elite Warrior (cr 5, mm 128); hard, 10800 xp


Treasure: 2100 sp, 100 gp; 1500 cp, 60 ep; 250 sp, 50 gp

Room #233
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #213

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #232, inhabited by Drow Shadowblade and 2 x Drow Elite Warrior

South Entry

Archway

→   Leads to room #251

Empty 
Room #234
East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by Venom Troll and 2 x Troll

Room Features

Someone has scrawled "For the glory of Xasa" in orcish runes on the west wall, and a crushed helm lies in the north-east corner of the room

Room #235
North Entry

Archway

→   Leads to room #216, inhabited by Drow Priestess of Lolth and 2 x Quaggoth

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #228

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Room Features

A narrow shaft falls into the room from above, and someone has scrawled a monstrous face on the east wall

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 5 x Yuan-ti Pureblood (cr 1, mm 310); easy, 9400 xp


Treasure: 200 ep, 400 gp; 6 gp; 12 gp; 22 cp; 12 gp; 12 sp

Room #236
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #211

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #255

Empty 
Room #237
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by 14 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

A tile mosaic of ghoulish carnage covers the floor, and rusting iron spikes line the north and west walls

Room #238
North Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #217, inhabited by 4 x Spawn of Kyuss

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #237

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #218

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Locked Iron Door (DC 10 to open)

Monster

14 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); hard, 7000 xp


Treasure: 16 sp; 7 gp; 10 sp; 11 cp; 17 sp; 15 sp; 10 sp; 17 sp; 9 gp; 13 sp; 18 cp; 16 ep; 8 cp; 20 cp; 14 gp

Room #239
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Elder Brain and 1 x Mind Flayer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231, inhabited by Ghast and 9 x Ghoul

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #240, inhabited by Myconid Sovereign and 11 x Quaggoth Spore Servant

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #258, inhabited by Devourer and 1 x Skeleton

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #259, inhabited by 2 x Chitine and 4 x Cave Fisher

Room Features

A stone ramp ascends towards the west wall, and a grinding noise can be faintly heard near the east wall

Trap

Thunder Turret: DC 15 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 16 save or take 18d10 thunder damage and become deafened for 1d4 rounds

Room #240
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #239

East Entry

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #241

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #259, inhabited by 2 x Chitine and 4 x Cave Fisher

Room Features

A toppled statue lies in the west side of the room, and several pieces of spoiled meat are scattered throughout the room

Monster

Myconid Sovereign (cr 2, mm 232) and 11 x Quaggoth Spore Servant (cr 1, mm 230); easy, 2650 xp


Treasure: 8 gp; 2 pp; 8 sp; 7 gp; 15 gp; 15 sp; 15 cp; 16 sp; 13 gp; 15 cp; 12 gp; 14 sp

Room #241
North Entry

Archway

→   Leads to room #222

West Entry

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #240, inhabited by Myconid Sovereign and 11 x Quaggoth Spore Servant

East Entry

Locked Iron Door (DC 25 to open) (slides to one side)

→   Leads to room #242, inhabited by 13 x Adult Kruthik

Empty 
Room #242
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #223

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224

West Entry

Locked Iron Door (DC 25 to open) (slides to one side)

→   Leads to room #241

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #267, inhabited by Spectator and 14 x Gibbering Mouther

Room Features

Someone has scrawled "Kill them with ice" on the east wall, and iron chains hang from the ceiling in the south side of the room

Monster

13 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 5850 xp


Treasure: 18 sp; 9 gp; 9 gp; 20 cp; 11 ep; 17 sp; 11 cp; 10 sp; 11 gp; 10 gp; 10 gp; 12 sp; 13 sp

Room #243
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #232, inhabited by Drow Shadowblade and 2 x Drow Elite Warrior

Room Features

The floor is covered with shards of bone, and a pile of broken glass lies in the south-west corner of the room

Monster

Wight (cr 3, mm 300) and 15 x Zombie (cr 1/4, mm 316); easy, 1450 xp


Treasure: 19 sp; 18 sp; 17 cp; 10 ep; 3 ep; 14 sp; 21 cp; 13 gp; 7 gp; 13 gp; 12 sp; 12 sp; 25 cp; 5 gp; 12 sp; 17 cp

Room #244
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #245, inhabited by 6 x Duergar Xarrorn and 10 x Duergar Stone Guard

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270

Monster

13 x Neogi (cr 3, motm 192, vgm 180); deadly, 9100 xp


Treasure: 12000 gp, 1800 pp, a copper bracer set with a rosette of blue spinel (250 gp), a velvet merchant's cap trimmed with ermine (250 gp), +2 Ammunition (20 sling bullets) (rare, dmg 150), Periapt of Health (uncommon, dmg 184), Potion of Heroism (rare, dmg 188)

Room #245
North Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #215

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #228

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #244, inhabited by 13 x Neogi

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #263

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #270

Room Features

A tapestry of ghoulish carnage hangs from the east wall, and a fountain decorated with screaming faces sits in the center of the room

Monster

6 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 10 x Duergar Stone Guard (cr 2, motm 110, mtf 191); deadly, 7200 xp


Treasure: 25 cp; 9 cp; 18 cp; 25 cp; 15 sp; 9 ep; 18 cp; 18 sp; 16 cp; 16 ep; 16 cp; 10 ep; 14 sp; 19 cp; 10 gp; 8 gp

Room #246
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #229

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #256

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A putrid odor fills the north-east corner of the room, and a rotting satchel lies in the north-west corner of the room

Monster

Myconid Sovereign (cr 2, mm 232) and 11 x Quaggoth Spore Servant (cr 1, mm 230); easy, 2650 xp


Treasure: 17 sp; 8 gp; 11 gp; 13 sp; 21 cp; 21 cp; 14 sp; 13 sp; 15 sp; 9 gp; 10 sp; 12 gp

Trap

Flamethrower Turret: DC 15 to find, DC 10 to disable; initiative +3, 1 attack per round, affects all targets within a 20 ft. cone, DC 15 save or take 10d10 fire damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


12000 gp, 1800 pp, 3 x black pearl (500 gp), 3 x diamond (500 gp), alexandrite (500 gp), aquamarine (500 gp), 2 x blue spinel (500 gp), 2 x peridot (500 gp), topaz (500 gp), Spell Scroll (Hallucinatory Terrain) (rare, dmg 200), Bag of Beans (8 beans) (rare, dmg 152), Decanter of Endless Water (uncommon, dmg 161), Oil of Etherealness (rare, dmg 183), Potion of Heroism (rare, dmg 188), Potion of Superior Healing (rare, dmg 187)

Room #247
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by 14 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #248

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274, inhabited by Ghast and 10 x Ghoul

Empty 
Room #248
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #219

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #249

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Good spot for trap" in goblin runes on the north wall

Room #249
North Entry

Archway

→   Leads to room #220

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #248

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #265, inhabited by Elder Brain and 1 x Mind Flayer

Room Features

Someone has scrawled "I've forgotten my name" on the north wall, and a bent dagger lies in the east side of the room

Room #250
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #232, inhabited by Drow Shadowblade and 2 x Drow Elite Warrior

East Entry

Archway

→   Leads to room #251

Monster

Wraith (cr 5, mm 302) and 5 x Wight (cr 3, mm 300); easy, 5300 xp


Treasure: 180 sp, 80 gp; 9 ep; 22 cp; 15 cp; 18 cp; 16 sp

Room #251
North Entry #1

Archway

→   Leads to room #233

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #225, inhabited by Yuan-ti Mind Whisperer and 8 x Yuan-ti Pureblood

West Entry

Archway

→   Leads to room #250, inhabited by Wraith and 5 x Wight

East Entry

Archway

→   Leads to room #252, inhabited by Venom Troll and 2 x Troll

Room Features

A narrow ledge runs along the walls, and someone has scrawled "Don't sleep" in goblin runes on the west wall

Room #252
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #234

West Entry

Archway

→   Leads to room #251

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #278

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279

Room Features

A wooden platform hangs over a deep pit in the north-west corner of the room, and an iron sarcophagus sits in the north-east corner of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 2 x Troll (cr 5, mm 291); medium, 6500 xp


Treasure: 200 sp, 110 gp; 130 gp; 1500 cp, 60 ep

Room #253
North Entry

Locked Iron Door (DC 25 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254, inhabited by 2 x Stone Giant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A sloped pit lined with iron spikes lies in the north side of the room, and a group of demonic faces have been carved into the west wall

Room #254
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #226, inhabited by Grick Alpha and 4 x Grick

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #227

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #253

Monster

2 x Stone Giant (cr 7, mm 156); easy, 5800 xp


Treasure: 150 gp; 200 gp

Room #255
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #236

West Entry

Unlocked Stone Door (60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #282, inhabited by 2 x Drow Mage and 4 x Quaggoth

Empty 
Room #256
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #246, inhabited by Myconid Sovereign and 11 x Quaggoth Spore Servant

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #273, inhabited by Death Tyrant and 1 x Beholder Zombie

Room Features

Someone has scrawled "Don't sleep" in goblin runes on the south wall, and several pieces of trash are scattered throughout the room

Room #257
North Entry

Archway

→   Leads to room #230, inhabited by Duergar Warlord and 9 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #283, inhabited by 9 x Duergar and 18 x Giant Rat

Room Features

A sloped pit lined with iron spikes lies in the north side of the room, and someone has scrawled "Trespassers will be flayed alive" in blood on the south wall

Monster

Alhoon (cr 10, motm 43, vgm 172) and 9 x Shadow Mastiff (cr 2, motm 215, vgm 190); hard, 9950 xp


Treasure: 160 gp; 16 sp; 17 sp; 12 sp; 22 cp; 14 sp; 13 sp; 14 sp; 16 ep; 15 cp

Room #258
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #231, inhabited by Ghast and 9 x Ghoul

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #239

South Entry #1

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #283, inhabited by 9 x Duergar and 18 x Giant Rat

South Entry #2

Archway

→   Leads to room #284

Room Features

Spirals of yellow stones cover the floor, and numerous humanoid skulls are scattered throughout the room

Monster

Devourer (cr 13, motm 93, vgm 138) and 1 x Skeleton (cr 1/4, mm 272); easy, 10050 xp


Treasure: 1400 sp, 300 gp; 19 sp

Room #259
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #239

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #240, inhabited by Myconid Sovereign and 11 x Quaggoth Spore Servant

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #275, inhabited by Neothelid

Room Features

The floor is covered in square tiles, alternating white and black, and a simple fireplace sits against the south wall

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131) and 4 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 3000 xp


Treasure: 6 gp; 18 sp; 18 cp; 13 ep; 11 ep; 13 cp

Room #260
West Entry

Archway

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #266, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

Monster

3 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 7 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 3225 xp


Treasure: 14 cp; 16 cp; 14 cp; 9 gp; 17 cp; 17 cp; 17 cp; 20 cp; 10 sp; 3 pp

Room #261
East Entry

Archway

→   Leads to room #262, inhabited by 2 x Soul Monger

Empty 
Room #262
West Entry

Archway

→   Leads to room #261

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #268

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #276

Monster

2 x Soul Monger (cr 11, motm 214, mtf 226); hard, 14400 xp


Treasure: 700 gp, 60 pp; 900 gp, 80 pp

Room #263
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #245, inhabited by 6 x Duergar Xarrorn and 10 x Duergar Stone Guard

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Archway

→   Leads to room #280, inhabited by Stone Giant Dreamwalker and 2 x Stone Giant

Room Features

A wooden ladder rests against the west wall, and a rusted axe lies in the center of the room

Room #264
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #265, inhabited by Elder Brain and 1 x Mind Flayer

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #290

South Entry #2

Archway

→   Leads to room #291, inhabited by 6 x Duergar Xarrorn and 10 x Duergar Stone Guard

Room Features

A set of demonic war masks hangs on the south wall, and a pile of broken glass lies in the center of the room

Room #265
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #249

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #264

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #283, inhabited by 9 x Duergar and 18 x Giant Rat

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #291, inhabited by 6 x Duergar Xarrorn and 10 x Duergar Stone Guard

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); hard, 14400 xp


Treasure: 900 gp, 40 pp; 1300 cp, 50 ep

Room #266
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #260, inhabited by 3 x Young Kruthik and 7 x Adult Kruthik

East Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #267, inhabited by Spectator and 14 x Gibbering Mouther

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #286, inhabited by Drow Elite Warrior and 10 x Drow

Room Features

A faded and torn tapestry hangs from the west wall, and an altar of evil sits in the north side of the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 15 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1700 xp


Treasure: 9 ep; 3 pp; 12 gp; 3 pp; 19 cp; 23 cp; 8 sp; 16 cp; 2 pp; 16 sp; 14 sp; 20 cp; 15 sp; 9 ep; 19 cp; 12 gp

Room #267
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #242, inhabited by 13 x Adult Kruthik

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #266, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286, inhabited by Drow Elite Warrior and 10 x Drow

Monster

Spectator (cr 3, mm 30) and 14 x Gibbering Mouther (cr 2, mm 157); hard, 7000 xp


Treasure: 17 sp; 17 gp; 3 pp; 18 cp; 13 ep; 10 ep; 21 cp; 12 sp; 14 sp; 13 sp; 6 gp; 10 gp; 25 cp; 16 sp; 16 cp

Room #268
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #262, inhabited by 2 x Soul Monger

East Entry

Archway

→   Leads to room #277

Room Features

The south and east walls have been engraved with geometric patterns, and several barrel staves are scattered throughout the room

Room #269
West Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #270

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295, inhabited by 15 x Firenewt Warrior

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and a large kiln and coal bin sit in the south-west corner of the room

Room #270
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244, inhabited by 13 x Neogi

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #245, inhabited by 6 x Duergar Xarrorn and 10 x Duergar Stone Guard

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #269

South Entry

Archway

→   Leads to room #295, inhabited by 15 x Firenewt Warrior

Room Features

A set of demonic war masks hangs on the south wall, and the ceiling is covered with pale stalactites

Room #271
South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Archway

Room Features

A narrow ledge runs along the north and west walls, and the floor is covered in perfect hexagonal tiles

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 4 x Neogi (cr 3, motm 192, vgm 180); easy, 3900 xp


Treasure: 11 cp; 8 ep; 15 ep; 11 gp; 18 cp

Room #272
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #299, inhabited by Elder Brain and 1 x Mind Flayer

Room Features

The floor is covered in square tiles, alternating white and black, and several rotten apples are scattered throughout the room

Room #273
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #256

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274, inhabited by Ghast and 10 x Ghoul

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Nagpa and 1 x Duergar Xarrorn

Monster

Death Tyrant (cr 14, mm 29) and 1 x Beholder Zombie (cr 5, mm 316); medium, 13300 xp


Treasure: 400 ep, 400 gp; 1200 cp, 30 ep

Room #274
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273, inhabited by Death Tyrant and 1 x Beholder Zombie

Room Features

Someone has scrawled "Good spot for trap" in goblin runes on the north wall, and the south and east walls are covered with mould

Monster

Ghast (cr 2, mm 148) and 10 x Ghoul (cr 1, mm 148); easy, 2450 xp


Treasure: 16 cp; 15 sp; 10 gp; 16 sp; 18 cp; 18 sp; 21 cp; 20 cp; 16 sp; 12 ep; 9 sp

Room #275
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #259, inhabited by 2 x Chitine and 4 x Cave Fisher

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #284

East Entry

Locked Iron Door (DC 20 to open)

Room Features

A shallow pit lies in the north-west corner of the room, and spirals of white stones cover the floor

Monster

Neothelid (cr 13, motm 193, vgm 181); easy, 10000 xp


Treasure: 700 gp, 90 pp

Room #276
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #262, inhabited by 2 x Soul Monger

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #303

Room Features

A faded and torn tapestry hangs from the north wall, and a pile of rotten fruit lies in the south-east corner of the room

Room #277
West Entry #1

Archway

→   Leads to room #268

West Entry #2

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #287

Room Features

A faded and torn tapestry hangs from the north wall, and someone has scrawled "Sharpen thy blade and ready thy shield" on the west wall

Room #278
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #252, inhabited by Venom Troll and 2 x Troll

Room Features

The room has a high domed ceiling, and a tapestry of a legendary battle hangs from the east wall

Room #279
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by Venom Troll and 2 x Troll

East Entry

Locked Iron Door (DC 20 to open)

South Entry

Archway

→   Leads to room #304, inhabited by 6 x Duergar Xarrorn and 15 x Duergar

Room Features

A stack of barrels filled with rotting fruit stands against the west wall, and someone has scrawled "Joane's Swords killed a demon here" on the east wall

Room #280
North Entry

Archway

→   Leads to room #263

West Entry

Unlocked Stone Door (60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281, inhabited by Neogi Master and 5 x Neogi

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by 15 x Mimic

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 2 x Stone Giant (cr 7, mm 156); hard, 11700 xp


Treasure: 1200 cp, 50 ep; 1500 cp, 10 ep; 250 sp, 80 gp

Room #281
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280, inhabited by Stone Giant Dreamwalker and 2 x Stone Giant

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #297, inhabited by 15 x Mimic

Room Features

A grinding noise can be heard in the center of the room, and a broken hammer lies in the north-west corner of the room

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 5 x Neogi (cr 3, motm 192, vgm 180); easy, 4600 xp


Treasure: 15 sp; 16 ep; 12 ep; 13 sp; 18 cp; 10 ep

Room #282
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #255

North Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by Tanarukk and 7 x Orc

Monster

2 x Drow Mage (cr 7, mm 129) and 4 x Quaggoth (cr 2, mm 256); medium, 7600 xp


Treasure: 130 gp; 1200 cp, 60 ep; 12 cp; 13 cp; 5 pp; 19 cp

Room #283
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #257, inhabited by Alhoon and 9 x Shadow Mastiff

North Entry #2

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #258, inhabited by Devourer and 1 x Skeleton

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #265, inhabited by Elder Brain and 1 x Mind Flayer

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #284

Room Features

Several iron cages are scattered throughout the room, and a stream of water flows into the room through a hole in the ceiling

Monster

9 x Duergar (cr 1, mm 122) and 18 x Giant Rat (cr 1/8, mm 327); easy, 2250 xp


Treasure: 6 gp; 14 sp; 13 sp; 18 sp; 9 ep; 8 gp; 20 cp; 10 sp; 15 gp; 11 gp; 14 gp; 13 gp; 11 cp; 9 gp; 14 sp; 11 cp; 13 gp; 5 ep; 8 gp; 11 gp; 15 ep; 11 sp; 10 ep; 16 cp; 17 sp; 12 cp; 15 gp

Room #284
North Entry

Archway

→   Leads to room #258, inhabited by Devourer and 1 x Skeleton

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #283, inhabited by 9 x Duergar and 18 x Giant Rat

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #275, inhabited by Neothelid

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #302

Room Features

An altar of evil sits in the east side of the room, and a mouldy odor fills the south-west corner of the room

Room #285
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #292, inhabited by Ghast and 9 x Ghoul

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #311, inhabited by Fomorian and 4 x Troll

Room Features

Someone has scrawled "The last wards have fallen" on the east wall, and several candles are scattered throughout the room

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 4 x Troll (cr 5, mm 291); deadly, 14400 xp


Treasure: 300 ep, 200 gp; 1300 cp, 50 ep; 1200 cp, 20 ep; 270 sp, 60 gp; 2000 cp, 50 ep

Room #286
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267, inhabited by Spectator and 14 x Gibbering Mouther

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #266, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #292, inhabited by Ghast and 9 x Ghoul

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Drow Elite Warrior (cr 5, mm 128) and 10 x Drow (cr 1/4, mm 128); easy, 2300 xp


Treasure: 230 sp, 70 gp; 20 cp; 10 sp; 20 cp; 15 cp; 6 sp; 11 ep; 12 gp; 12 ep; 16 ep; 12 sp

Room #287
East Entry #1

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #277

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312, inhabited by Rot Troll and 2 x Troll

South Entry #2

Archway

→   Leads to room #313

Room Features

The room has a high domed ceiling, and burning torches in iron sconces line the walls

Room #288
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 7 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 4950 xp


Treasure: 160 sp, 50 gp; 14 gp; 11 gp; 13 gp; 18 cp; 19 cp; 13 sp; 11 gp

Room #289
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273, inhabited by Death Tyrant and 1 x Beholder Zombie

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #300

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #290

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308, inhabited by Nagpa and 12 x Cultist

Room Features

Someone has scrawled "The Lanterns of Abel looted this place" on the north wall, and a crushed helm lies in the south side of the room

Monster

Nagpa (cr 17, motm 189, mtf 215) and 1 x Duergar Xarrorn (cr 2, motm 111, mtf 193); hard, 18450 xp


Treasure: 5000 gp, 500 pp; 22 sp

Room #290
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #264

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #289, inhabited by Nagpa and 1 x Duergar Xarrorn

Room Features

Someone has scrawled "seven, three, eight, five" on the north wall, and an iron chain hangs from the ceiling in the south-east corner of the room

Room #291
North Entry #1

Archway

→   Leads to room #264

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #265, inhabited by Elder Brain and 1 x Mind Flayer

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #301

Room Features

The south and west walls have been engraved with endless spirals, and someone has scrawled "Nelaser fell here, slain by a demon" on the south wall

Monster

6 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 10 x Duergar Stone Guard (cr 2, motm 110, mtf 191); deadly, 7200 xp


Treasure: 16000 gp, 1500 pp, 2 x diamond (500 gp), 2 x alexandrite (500 gp), aquamarine (500 gp), 2 x black pearl (500 gp), 3 x blue spinel (500 gp), peridot (500 gp), +1 Armor (plate) (rare, dmg 152)

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


17000 gp, 1400 pp, a coral cup set with a rosette of blue sapphire (250 gp), a jet salt cellar engraved with arcane runes (250 gp), a stoneware tureen painted with pastoral imagery (250 gp), an electrum chalice engraved with draconic runes (250 gp), Figurine of Wondrous Power (obsidian steed) (very rare, dmg 169), Ioun Stone (intellect) (very rare, dmg 176), Ioun Stone (leadership) (very rare, dmg 176), Rod of Alertness (very rare, dmg 196)

Room #292
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #285, inhabited by Spirit Troll and 4 x Troll

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #286, inhabited by Drow Elite Warrior and 10 x Drow

East Entry #2

Unlocked Iron Door (60 hp) (slides down)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #322, inhabited by 14 x Duergar Stone Guard and 1 x Adult Oblex

Room Features

Numerous pillars line the east and west walls, and several iron cages are scattered throughout the room

Monster

Ghast (cr 2, mm 148) and 9 x Ghoul (cr 1, mm 148); easy, 2250 xp


Treasure: 11 gp; 16 cp; 15 sp; 8 sp; 17 sp; 22 cp; 21 sp; 22 cp; 10 ep; 9 gp

Room #293
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #304, inhabited by 6 x Duergar Xarrorn and 15 x Duergar

Empty 
Room #294
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #288, inhabited by Kruthik Hive Lord and 7 x Adult Kruthik

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295, inhabited by 15 x Firenewt Warrior

South Entry

Archway

→   Leads to room #315, inhabited by 14 x Adult Kruthik

Room Features

A tile labyrinth covers the floor, and someone has scrawled "Abel Errer died here, her luck ran out before her arrows" on the south wall

Room #295
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #269

North Entry #2

Archway

→   Leads to room #270

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #294

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #296, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

Monster

15 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1500 xp


Treasure: 18 cp; 10 ep; 17 sp; 12 gp; 8 ep; 21 cp; 12 sp; 17 sp; 19 cp; 20 sp; 12 cp; 18 cp; 5 pp; 10 gp; 18 cp

Room #296
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #295, inhabited by 15 x Firenewt Warrior

South Entry

Archway

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 15 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1700 xp


Treasure: 11 cp; 16 cp; 15 ep; 16 sp; 19 cp; 13 gp; 8 ep; 12 cp; 12 sp; 17 cp; 8 gp; 20 cp; 17 sp; 20 sp; 16 cp; 15 sp

Room #297
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #281, inhabited by Neogi Master and 5 x Neogi

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280, inhabited by Stone Giant Dreamwalker and 2 x Stone Giant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by Tanarukk and 7 x Orc

South Entry #1

Archway

→   Leads to room #317

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #318, inhabited by 12 x Orc Red Fang of Shargaas

Room Features

Burning torches in iron sconces line the west wall, and the floor is covered with slime

Monster

15 x Mimic (cr 2, mm 220); deadly, 6750 xp


Treasure: 14000 gp, 1800 pp, a bloodstone scepter set with a rosette of blue sapphire (750 gp), a fine leather belt with a platinum buckle (750 gp), a gold bracelet engraved with noble imagery (750 gp), a porcelain ewer gilded and painted with a renowned coat of arms (750 gp), an ivory rod engraved with an ancient coat of arms (750 gp), Potion of Clairvoyance (rare, dmg 187)

Room #298
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282, inhabited by 2 x Drow Mage and 4 x Quaggoth

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by 15 x Mimic

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #319, inhabited by Dao and 3 x Earth Elemental

Room Features

A narrow pit covered by iron bars lies in the west side of the room, and a dagger hilt lies in the west side of the room

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 7 x Orc (cr 1/2, mm 246); easy, 2500 xp


Treasure: 2100 cp, 50 ep; 20 sp; 9 gp; 20 cp; 21 sp; 10 gp; 12 gp; 18 cp

Room #299
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272

East Entry

Archway

→   Leads to room #320

South Entry #1

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

South Entry #2

Archway

Room Features

A group of draconic faces have been carved into the north wall, and several pieces of blood-soaked clothing are scattered throughout the room

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); hard, 14400 xp


Treasure: 12000 gp, 1700 pp, an agate figurine (of a hawk) adorned with orichalcum (250 gp), an ivory comb engraved with mythical creatures (250 gp), Folding Boat (rare, dmg 170)

Room #300
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Nagpa and 1 x Duergar Xarrorn

Room Features

The floor is covered in perfect hexagonal tiles, and a broken spear lies in the west side of the room

Room #301
West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #291, inhabited by 6 x Duergar Xarrorn and 10 x Duergar Stone Guard

West Entry #2

Locked Iron Door (DC 10 to open)

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #321

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #302
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #284

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #303
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #276

East Entry

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #312, inhabited by Rot Troll and 2 x Troll

Room Features

A magical mural on the east wall can be used to scry upon any known individual within the dungeon, and the scent of ozone fills the room

Room #304
North Entry

Archway

→   Leads to room #279

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #293

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Monster

6 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 15 x Duergar (cr 1, mm 122); hard, 5700 xp


Treasure: 7 ep; 21 cp; 15 cp; 20 cp; 15 cp; 13 gp; 16 sp; 11 cp; 16 sp; 20 cp; 10 ep; 9 ep; 6 pp; 5 ep; 9 cp; 19 cp; 17 sp; 7 sp; 15 cp; 9 ep; 11 sp

Trap

Bolter Turret: DC 10 to find, DC 10 to disable; initiative +1, 3 attacks per round, +3 to hit against one target, 4d10 piercing damage

Room #305
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #315, inhabited by 14 x Adult Kruthik

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #332, inhabited by Orc Nurtured One of Yurtrus and 15 x Orc

Empty 
Room #306
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #325, inhabited by 8 x Derro Savant and 19 x Derro

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #317

South Entry

Archway

→   Leads to room #333, inhabited by 2 x Meazel and 1 x Gray Render

Room Features

A narrow ledge runs along the walls, and a group of monstrous faces have been carved into the north wall

Monster

9 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 2700 xp


Treasure: 7 gp; 8 sp; 15 cp; 5 gp; 12 gp; 11 sp; 16 gp; 9 gp; 10 gp; 150 gp

Room #307
West Entry

Archway

→   Leads to room #320

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #336

Monster

4 x Duergar Screamer (cr 3, motm 112, mtf 190) and 8 x Duergar (cr 1, mm 122); medium, 4400 xp


Treasure: 17 sp; 9 gp; 14 cp; 5 ep; 8 cp; 20 cp; 11 gp; 11 sp; 4 gp; 12 gp; 12 gp; 9 gp

Room #308
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Nagpa and 1 x Duergar Xarrorn

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #309

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326

Monster

Nagpa (cr 17, motm 189, mtf 215) and 12 x Cultist (cr 1/8, mm 345); hard, 18300 xp


Treasure: 11000 gp, 2000 pp, a fine leather belt tooled with noble imagery (250 gp), a fine leather mantle tooled with draconic scales (250 gp), Boots of the Winterlands (uncommon, dmg 156), Boots of Speed (rare, dmg 155)

Room #309
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #308, inhabited by Nagpa and 12 x Cultist

East Entry

Locked Stone Door (DC 10 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #326

Room Features

A sloped pit lined with iron spikes lies in the south-east corner of the room, and someone has scrawled "Save yourself, kill the others" on the north wall

Room #310
West Entry

Unlocked Stone Door (60 hp)

Empty 
Room #311
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #285, inhabited by Spirit Troll and 4 x Troll

West Entry

Unlocked Stone Door (60 hp)

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #322, inhabited by 14 x Duergar Stone Guard and 1 x Adult Oblex

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #337

Room Features

A stone stair ascends towards the east wall, and someone has scrawled a strange symbol on the south wall

Monster

Fomorian (cr 8, mm 136) and 4 x Troll (cr 5, mm 291); hard, 11100 xp


Treasure: 16000 gp, 1200 pp, a brocade vest threaded with gold (250 gp), a rosewood orb engraved with arcane runes (250 gp), an onyx cup engraved with mythical creatures (250 gp), +2 Ammunition (20 sling bullets) (rare, dmg 150), Potion of Stone Giant Strength (rare, dmg 187)

Room #312
North Entry

Archway

→   Leads to room #287

West Entry #1

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #303

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #329, inhabited by Quaggoth Thonot and 11 x Quaggoth

Room Features

Someone has scrawled "It is awake" in orcish runes on the north wall, and the scent of smoke fills the room

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); hard, 8600 xp


Treasure: 9000 gp, 1500 pp

Room #313
North Entry

Archway

→   Leads to room #287

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #329, inhabited by Quaggoth Thonot and 11 x Quaggoth

East Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #314, inhabited by 5 x Duergar Stone Guard and 1 x Adult Oblex

Empty 
Room #314
West Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #313

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330, inhabited by Quaggoth Thonot and 5 x Quaggoth

Room Features

The floor is covered in square tiles, alternating white and black, and a rotting tome lies in the north-east corner of the room

Monster

5 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 4050 xp


Treasure: 18 cp; 23 cp; 16 cp; 13 gp; 7 gp; 180 sp, 100 gp

Room #315
North Entry

Archway

→   Leads to room #294

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305

Room Features

An enchanted pool in the east side of the room disintegrates any mundane metal object submerged within it, and a mouldy odor fills the room

Monster

14 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 6300 xp


Treasure: 14000 gp, 1600 pp, diamond (500 gp), 3 x black pearl (500 gp), +3 Ammunition (20 arrows) (very rare, dmg 150), Horseshoes of a Zephyr (very rare, dmg 175), Potion of Flying (very rare, dmg 187)

Room #316
West Entry

Unlocked Iron Door (60 hp)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #342, inhabited by 6 x Orog and 1 x Ettin

Room Features

A stone stair ascends towards the east wall, and someone has scrawled a crude drawing of a succubus on the west wall

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 9 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3600 xp


Treasure: 220 sp, 60 gp; 18 cp; 14 sp; 22 cp; 12 gp; 18 sp; 7 gp; 18 sp; 21 cp; 14 gp

Room #317
North Entry

Archway

→   Leads to room #297, inhabited by 15 x Mimic

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #306, inhabited by 9 x Svirfneblin and 1 x Xorn

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334

Room Features

Moaning can be heard in the west side of the room, and several empty flasks are scattered throughout the room

Room #318
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by 15 x Mimic

South Entry

Archway

→   Leads to room #334

Room Features

A magical mirror on the south wall answers simple questions about the dungeon (yes/no), and a tile labyrinth covers the floor

Monster

12 x Orc Red Fang of Shargaas (cr 3, vgm 185); hard, 8400 xp


Treasure: 13 ep; 19 sp; 18 cp; 11 gp; 12 sp; 14 ep; 21 cp; 6 pp; 14 gp; 16 sp; 13 gp; 11 sp

Room #319
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by Tanarukk and 7 x Orc

Room Features

The walls have been engraved with geometric patterns, and a corroded mace lies in the north-west corner of the room

Monster

Dao (cr 11, mm 143) and 3 x Earth Elemental (cr 5, mm 124); hard, 12600 xp


Treasure: 1800 sp, 100 gp; 60 ep, 70 gp; 280 sp, 50 gp; 160 ep, 100 gp

Room #320
West Entry

Archway

→   Leads to room #299, inhabited by Elder Brain and 1 x Mind Flayer

East Entry #1

Archway

→   Leads to room #307, inhabited by 4 x Duergar Screamer and 8 x Duergar

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #336

Room Features

A stair ascends to a wooden platform in the south-west corner of the room, and burning torches in iron sconces line the north and south walls

Room #321
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #301

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #328

Empty 
Room #322
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #292, inhabited by Ghast and 9 x Ghoul

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #311, inhabited by Fomorian and 4 x Troll

Room Features

A wooden ladder rests against the east wall, and howling can be faintly heard near the south wall

Monster

14 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); hard, 8100 xp


Treasure: 9 sp; 12 sp; 22 cp; 11 ep; 18 sp; 10 gp; 15 cp; 6 sp; 10 gp; 11 ep; 14 cp; 27 cp; 12 ep; 12 sp; 80 ep, 90 gp

Room #323
West Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #339, inhabited by 5 x Duergar Xarrorn and 9 x Duergar Stone Guard

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324

Room Features

Someone has scrawled an arrow pointing right on the south wall, and the floor is covered with mud

Monster

Drider (cr 6, mm 120) and 4 x Giant Spider (cr 1, mm 328); easy, 3100 xp


Treasure: 90 ep, 20 gp; 7 sp; 21 cp; 13 ep; 15 cp

Room #324
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #323, inhabited by Drider and 4 x Giant Spider

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #312, inhabited by Rot Troll and 2 x Troll

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #348, inhabited by Darkling Elder and 15 x Darkling

Empty 
Room #325
North Entry

Locked Stone Door (DC 20 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #306, inhabited by 9 x Svirfneblin and 1 x Xorn

South Entry

Archway

→   Leads to room #349

Monster

8 x Derro Savant (cr 3, motm 92, mtf 159) and 19 x Derro (cr 1/4, motm 91, mtf 158); deadly, 6550 xp


Treasure: 12000 gp, 1900 pp, a bone coffer engraved with a labyrinth (250 gp), a bone coffer set with a rosette of aquamarine (250 gp), a fine leather scabbard sewn with electrum (250 gp), a fine steel bracer set with amethyst and spinel (250 gp), a silver torc engraved with thorned vines (250 gp), Arrow of Slaying (very rare, dmg 152)

Room #326
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308, inhabited by Nagpa and 12 x Cultist

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #309

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #336

East Entry

Archway

→   Leads to room #327

Room Features

Several square holes are cut into the ceiling and floor, and the floor is covered in square tiles, alternating white and black

Room #327
West Entry

Archway

→   Leads to room #326

Room Features

A set of demonic war masks hangs on the east wall, and a warped holy symbol lies in the north-east corner of the room

Room #328
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #321

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #352

Room Features

A mural of ghoulish carnage covers the ceiling, and a forge and anvil sit in the south-east corner of the room

Room #329
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #312, inhabited by Rot Troll and 2 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313

Monster

Quaggoth Thonot (cr 3, mm 256) and 11 x Quaggoth (cr 2, mm 256); medium, 5650 xp


Treasure: 13 sp; 18 cp; 14 cp; 16 cp; 16 cp; 18 cp; 16 cp; 9 gp; 9 gp; 22 cp; 13 sp; 13 sp

Room #330
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314, inhabited by 5 x Duergar Stone Guard and 1 x Adult Oblex

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #331, inhabited by 5 x Drow Elite Warrior and 5 x Giant Spider

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #357

South Entry #2

Archway

→   Leads to room #358

Room Features

A fountain and statue of a God of Evil sits in the east side of the room, and someone has scrawled "Sarra fell here, her spirit broken" on the south wall

Monster

Quaggoth Thonot (cr 3, mm 256) and 5 x Quaggoth (cr 2, mm 256); easy, 2950 xp


Treasure: 17 ep; 13 gp; 19 sp; 16 gp; 13 gp; 14 sp

Room #331
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #330, inhabited by Quaggoth Thonot and 5 x Quaggoth

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #359, inhabited by Mindwitness and 4 x Mind Flayer

Room Features

A tile mosaic of a god of law covers the floor, and someone has scrawled a baleful symbol on the west wall

Monster

5 x Drow Elite Warrior (cr 5, mm 128) and 5 x Giant Spider (cr 1, mm 328); hard, 10000 xp


Treasure: 1100 cp, 50 ep; 60 gp, 13 pp; 190 gp; 1400 cp, 50 ep; 110 gp; 17 cp; 14 gp; 17 sp; 20 sp; 8 ep

Room #332
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #305

East Entry #1

Archway

East Entry #2

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #341

Room Features

A stream of acid flows along a channel in the floor, and someone has scrawled "In the Summer of Flames, when the mountains are wreathed in flame, the Throne of Chariots shall be destroyed" on the north wall

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 15 x Orc (cr 1/2, mm 246); easy, 1600 xp


Treasure: 12 sp; 21 cp; 17 sp; 11 cp; 13 gp; 20 cp; 10 sp; 22 cp; 2 pp; 16 cp; 12 sp; 16 sp; 15 sp; 14 sp; 2 pp; 10 gp

Room #333
North Entry

Archway

→   Leads to room #306, inhabited by 9 x Svirfneblin and 1 x Xorn

East Entry

Archway

→   Leads to room #334

Monster

2 x Meazel (cr 1, motm 177, mtf 214) and 1 x Gray Render (cr 12, motm 146, mtf 209); easy, 8800 xp


Treasure: 9 gp; 16 sp; 500 ep, 100 gp

Room #334
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #317

North Entry #2

Archway

→   Leads to room #318, inhabited by 12 x Orc Red Fang of Shargaas

West Entry

Archway

→   Leads to room #333, inhabited by 2 x Meazel and 1 x Gray Render

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #343, inhabited by 13 x Adult Kruthik

Empty 
Room #335
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351, inhabited by Stone Giant and 2 x Saber-toothed Tiger

Room Features

A narrow shaft descends from the room into a natural cavern below, and a tapestry of ghoulish carnage hangs from the south wall

Room #336
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #307, inhabited by 4 x Duergar Screamer and 8 x Duergar

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #320

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326

Empty 
Room #337
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #311, inhabited by Fomorian and 4 x Troll

East Entry

Archway

→   Leads to room #338

Empty 
Room #338
West Entry

Archway

→   Leads to room #337

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by 5 x Duergar Xarrorn and 9 x Duergar Stone Guard

Room Features

A narrow pit covered by iron bars lies in the south-west corner of the room, and the walls have been engraved with glowing symbols

Room #339
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338

East Entry #1

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #323, inhabited by Drider and 4 x Giant Spider

East Entry #2

Archway

→   Leads to room #347, inhabited by Drow House Captain and 14 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #355, inhabited by 11 x Neogi

Room Features

Someone has scrawled "It is awake" in goblin runes on the west wall, and a charred wooden shield lies in the south-east corner of the room

Monster

5 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 9 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 6300 xp


Treasure: 5 pp; 16 cp; 23 cp; 7 gp; 17 cp; 8 gp; 18 sp; 7 sp; 11 gp; 17 sp; 13 cp; 9 gp; 19 sp; 19 sp

Room #340
South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #357

Room Features

Lit candles are scattered across the floor, and someone has scrawled "Lightning comes before thunder" on the north wall

Room #341
West Entry #1

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #332, inhabited by Orc Nurtured One of Yurtrus and 15 x Orc

West Entry #2

Archway

→   Leads to room #360

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #366, inhabited by 13 x Svirfneblin and 1 x Xorn

Room Features

A chute falls into the room from above, and a charred club lies in the east side of the room

Room #342
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #316, inhabited by Yuan-ti Pit Master and 9 x Yuan-ti Pureblood

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #349

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #361

Monster

6 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); easy, 3800 xp


Treasure: 7 gp; 12 sp; 14 cp; 11 gp; 12 ep; 11 gp; 6 pp

Room #343
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334

South Entry

Archway

→   Leads to room #367

Monster

13 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 5850 xp


Treasure: 21 sp; 15 gp; 11 gp; 6 gp; 17 sp; 17 cp; 12 sp; 19 cp; 15 cp; 10 sp; 13 gp; 14 gp; 10 ep

Trap

Lightning Turret: DC 15 to find, DC 15 to disable; initiative +4, 1 attack per round, affects all targets in a 40 ft. line, DC 15 save or take 10d10 lightning damage

Room #344
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #345, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #370, inhabited by Elder Brain and 1 x Mind Flayer

Room Features

Someone has scrawled "Trespassers will be flayed alive" in orcish runes on the west wall, and a pile of broken glass lies in the south side of the room

Room #345
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #344

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #346, inhabited by Bugbear Chief and 13 x Bugbear

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #364

Room Features

A tile mosaic of an undead god covers the floor, and someone has scrawled "Explosive runes" in draconic script on the south wall

Monster

15 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); deadly, 7450 xp


Treasure: 9 sp; 22 cp; 14 ep; 22 cp; 13 sp; 7 ep; 19 sp; 15 cp; 17 cp; 18 sp; 6 gp; 11 gp; 15 cp; 14 sp; 14 gp; 12 sp

Room #346
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #364

South Entry

Archway

→   Leads to room #371, inhabited by 2 x Fire Giant

Room Features

A wooden platform hangs over a deep pit in the west side of the room, and someone has scrawled "The Crown of Blades shall be found when blades pierce the sky and the mountains are wreathed in flame" on the west wall

Monster

Bugbear Chief (cr 3, mm 33) and 13 x Bugbear (cr 1, mm 33); easy, 3300 xp


Treasure: 10 sp; 15 sp; 13 cp; 14 sp; 10 sp; 18 sp; 4 pp; 16 sp; 15 gp; 11 gp; 13 sp; 10 ep; 4 gp; 16 cp

Room #347
West Entry

Archway

→   Leads to room #339, inhabited by 5 x Duergar Xarrorn and 9 x Duergar Stone Guard

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #365

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #374, inhabited by Kuo-toa Archpriest and 6 x Kuo-toa Whip

Room Features

Someone has scrawled "They ate Ukal" in dwarvish runes on the south wall, and a pile of rotten leather lies in the center of the room

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 14 x Drow (cr 1/4, mm 128); hard, 5700 xp


Treasure: 200 gp; 12 sp; 8 cp; 10 gp; 16 cp; 13 sp; 13 gp; 17 cp; 23 cp; 6 gp; 14 ep; 10 sp; 18 cp; 22 cp; 13 gp

Room #348
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #324

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #365

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 15 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1950 xp


Treasure: 21 sp; 4 pp; 13 cp; 9 gp; 19 cp; 15 gp; 16 cp; 16 sp; 13 sp; 7 gp; 17 cp; 12 sp; 10 gp; 14 cp; 20 sp; 14 cp

Room #349
North Entry

Archway

→   Leads to room #325, inhabited by 8 x Derro Savant and 19 x Derro

West Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #342, inhabited by 6 x Orog and 1 x Ettin

West Entry #2

Archway

→   Leads to room #361

Empty 
Room #350
South Entry

Archway

→   Leads to room #379

Room Features

A magical mirror on the west wall answers questions with lies and falsehoods, and a well lies in the west side of the room

Monster

Drow Mage (cr 7, mm 129) and 1 x Drow Elite Warrior (cr 5, mm 128); easy, 4700 xp


Treasure: 190 sp, 90 gp; 1000 cp, 50 ep

Trap

Poisoned Guillotine Blade: DC 10 to find, DC 10 to disable; +7 to hit against one target, 10d10 slashing/poison damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


12000 gp, 2200 pp, 2 x black pearl (500 gp), 2 x diamond (500 gp), alexandrite (500 gp), 3 x aquamarine (500 gp), 2 x blue spinel (500 gp), Elixir of Health (rare, dmg 168), Potion of Invulnerability (rare, dmg 188), Potion of Stone Giant Strength (rare, dmg 187), 2 x Potion of Superior Healing (rare, dmg 187)

Room #351
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #335

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369, inhabited by Devourer and 12 x Zombie

Monster

Stone Giant (cr 7, mm 156) and 2 x Saber-toothed Tiger (cr 2, mm 336); easy, 3800 xp


Treasure: 200 sp, 90 gp; 13 gp; 8 gp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


15000 gp, 1900 pp, a dragon horn puzzle box inlaid with a filigree of platinum (750 gp), a pair of fine leather boots tooled with mythical imagery (750 gp), an electrum mask set with a single flawless black sapphire (750 gp), an electrum rod engraved with dwarven axeheads (750 gp), an ivory orb inlaid with a filigree of platinum (750 gp)

Room #352
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353, inhabited by Young Red Shadow Dragon and 2 x Darkmantle

Room Features

A fountain of water sits against the south wall, and an acrid odor fills the center of the room

Room #353
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #352

East Entry #1

Archway

→   Leads to room #354

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372, inhabited by Myconid Sovereign and 9 x Quaggoth Spore Servant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #382, inhabited by Drow Shadowblade and 2 x Quaggoth

Room Features

The north and west walls have been engraved with geometric patterns, and someone has scrawled "Don't sleep" on the south wall

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 2 x Darkmantle (cr 1/2, mm 46); easy, 10200 xp


Treasure: 700 gp, 60 pp; 11 gp; 8 gp

Room #354
West Entry

Archway

→   Leads to room #353, inhabited by Young Red Shadow Dragon and 2 x Darkmantle

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #355, inhabited by 11 x Neogi

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #372, inhabited by Myconid Sovereign and 9 x Quaggoth Spore Servant

South Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #373

Trap

Falling Cage Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Room #355
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #339, inhabited by 5 x Duergar Xarrorn and 9 x Duergar Stone Guard

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #354

Monster

11 x Neogi (cr 3, motm 192, vgm 180); hard, 7700 xp


Treasure: 14 sp; 3 pp; 23 cp; 14 sp; 16 cp; 8 ep; 9 sp; 22 cp; 9 cp; 16 gp; 11 gp

Room #356
East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #357

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #384

Room Features

A magical pool in the west side of the room ages whomever drinks from it (but only once), and a wooden platform hangs over a deep pit in the south-east corner of the room

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 8 x Drow (cr 1/4, mm 128); easy, 7600 xp


Treasure: 900 gp, 50 pp; 8 gp; 9 cp; 12 sp; 6 gp; 12 ep; 16 gp; 5 pp; 12 sp

Room #357
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #340

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #330, inhabited by Quaggoth Thonot and 5 x Quaggoth

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #356, inhabited by Drow Shadowblade and 8 x Drow

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #375, inhabited by Venom Troll and 2 x Troll

Room Features

A group of draconic faces have been carved into the north wall, and a crude bookcase and iron brazier sit in the east side of the room

Room #358
North Entry

Archway

→   Leads to room #330, inhabited by Quaggoth Thonot and 5 x Quaggoth

East Entry

Archway

→   Leads to room #359, inhabited by Mindwitness and 4 x Mind Flayer

South Entry

Unlocked Stone Door (60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "It is awake" in goblin runes on the south wall

Room #359
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #331, inhabited by 5 x Drow Elite Warrior and 5 x Giant Spider

West Entry

Archway

→   Leads to room #358

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #360

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #376, inhabited by Death Tyrant and 4 x Ogre Zombie

Room Features

The sound of drums can be heard in the west side of the room, and a corroded mace lies in the north side of the room

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 4 x Mind Flayer (cr 7, mm 222); deadly, 13400 xp


Treasure: 230 sp, 70 gp; 300 sp, 90 gp; 70 ep, 100 gp; 180 gp; 200 sp, 100 gp

Room #360
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #359, inhabited by Mindwitness and 4 x Mind Flayer

East Entry #1

Archway

→   Leads to room #341

East Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #366, inhabited by 13 x Svirfneblin and 1 x Xorn

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #385

Room Features

A crude bed and tin urn sit in the east side of the room, and a pile of rotten fruit lies in the center of the room

Room #361
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #342, inhabited by 6 x Orog and 1 x Ettin

East Entry

Archway

→   Leads to room #349

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #377, inhabited by Kruthik Hive Lord and 9 x Adult Kruthik

Room Features

Spirals of gray stones cover the floor, and wisps of green flame fill the south-west corner of the room

Hidden Treasure

Trapped and Unlocked Iron Chest (60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +4 to hit against one target, 4d10 piercing/poison damage


10000 gp, 1700 pp

Room #362
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379

Monster

7 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 4950 xp


Treasure: 10 ep; 14 sp; 12 gp; 10 gp; 12 sp; 24 cp; 10 sp; 100 gp

Room #363
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #369, inhabited by Devourer and 12 x Zombie

Room Features

A balcony hangs from the north wall, and numerous monstrous skulls lie within niches in the south and west walls

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 13 x Orc (cr 1/2, mm 246); easy, 2400 xp


Treasure: 14 sp; 9 sp; 15 sp; 10 ep; 15 ep; 10 gp; 10 gp; 2 pp; 1 pp; 10 gp; 7 sp; 20 cp; 13 gp; 13 cp

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 15 to find, DC 15 to disable; affects each creature which touches the trigger, DC 15 save or take 10d10 damage


15000 gp, 1600 pp, a fine leather belt trimmed with squirrel fur (250 gp), a fine leather saddle trimmed with squirrel fur (250 gp), a fine porcelain cup gilded and painted with noble imagery (250 gp), a porcelain tankard painted with noble imagery (250 gp), a portrait (of a female elf explorer) in a rosewood frame set with black pearl and blue spinel (250 gp), a silk merchant's cap trimmed with genette (250 gp), an ivory scepter engraved with arcane runes (250 gp)

Room #364
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #345, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370, inhabited by Elder Brain and 1 x Mind Flayer

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #346, inhabited by Bugbear Chief and 13 x Bugbear

East Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #371, inhabited by 2 x Fire Giant

Room Features

Several square holes are cut into the north and west walls, and an unidentifiable odor fills the room

Room #365
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348, inhabited by Darkling Elder and 15 x Darkling

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347, inhabited by Drow House Captain and 14 x Drow

Room Features

Burning torches in iron sconces line the north wall, and several pieces of rotten bread are scattered throughout the room

Room #366
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #341

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #386

Monster

13 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 3100 xp


Treasure: 12 gp; 16 cp; 14 gp; 13 sp; 10 ep; 15 ep; 19 cp; 18 cp; 17 cp; 18 cp; 6 gp; 17 cp; 15 sp; 170 gp

Room #367
North Entry

Archway

→   Leads to room #343, inhabited by 13 x Adult Kruthik

West Entry

Locked Iron Door (DC 10 to open)

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #388

Room Features

A magical mirror on the east wall teleports whomever gazes into it to another room of the dungeon, and a pile of broken glass lies in the north side of the room

Trap

Flamethrower Turret: DC 10 to find, DC 20 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. cone, DC 17 save or take 18d10 fire damage

Room #368
North Entry

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369, inhabited by Devourer and 12 x Zombie

Room Features

A set of demonic war masks hangs on the east wall, and a sour odor fills the room

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); hard, 8600 xp


Treasure: 18000 gp, 1800 pp, a fine porcelain cup gilded and painted with mythical imagery (750 gp), a gilded wooden shield brooch engraved with elven script (750 gp), a gold pendant inlaid with orichalcum (750 gp), a jade cup inlaid with ornate orichalcum scrollwork (750 gp), a porcelain tureen painted with noble imagery (750 gp), an electrum bracer engraved with elven script (750 gp), an ivory orb inlaid with a filigree of platinum (750 gp), Arrow of Slaying (very rare, dmg 152)

Room #369
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351, inhabited by Stone Giant and 2 x Saber-toothed Tiger

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #368, inhabited by Rot Troll and 2 x Troll

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #363, inhabited by Orc Blade of Ilneval and 13 x Orc

East Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #380

South Entry

Unlocked Stone Door (60 hp)

Room Features

A magical mural on the south wall depicts the gruesome death of whomever views it, and a narrow shaft descends from the room into a plundered tomb below

Monster

Devourer (cr 13, motm 93, vgm 138) and 12 x Zombie (cr 1/4, mm 316); easy, 10600 xp


Treasure: 800 gp, 50 pp; 10 ep; 17 sp; 12 sp; 1 pp; 12 gp; 14 ep; 18 sp; 11 cp; 10 sp; 21 cp; 20 cp; 9 gp

Room #370
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #344

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364

East Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #397, inhabited by Kruthik Hive Lord and 11 x Adult Kruthik

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); hard, 14400 xp


Treasure: 1800 sp, 600 gp; 280 sp, 50 gp

Room #371
North Entry

Archway

→   Leads to room #346, inhabited by Bugbear Chief and 13 x Bugbear

West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #364

West Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399

Room Features

A well lies in the north-west corner of the room, and mysterious levers and mechanisms cover the north and south walls

Monster

2 x Fire Giant (cr 9, mm 154); medium, 10000 xp


Treasure: 10000 gp, 1500 pp, a brocade cloak trimmed with sable (750 gp), a dragon horn medallion set with a rosette of black sapphire (750 gp), a necklace of black pearl (750 gp), a petrified falcon set with peridot (750 gp), a silk choker threaded with platinum (750 gp), an ivory coffer engraved with spirals (750 gp), an onyx scepter inlaid with ornate gold scrollwork (750 gp), Bag of Beans (8 beans) (rare, dmg 152), Elixir of Health (rare, dmg 168), Potion of Diminution (rare, dmg 187), Potion of Stone Giant Strength (rare, dmg 187)

Room #372
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #354

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353, inhabited by Young Red Shadow Dragon and 2 x Darkmantle

West Entry #2

Locked Iron Door (DC 10 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #390

Room Features

A tile mosaic of vile acts covers the floor, and several iron spikes are scattered throughout the room

Monster

Myconid Sovereign (cr 2, mm 232) and 9 x Quaggoth Spore Servant (cr 1, mm 230); easy, 2250 xp


Treasure: 11 sp; 11 gp; 19 sp; 20 sp; 10 sp; 25 cp; 5 pp; 12 cp; 17 sp; 18 sp

Room #373
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #354

East Entry

Archway

→   Leads to room #374, inhabited by Kuo-toa Archpriest and 6 x Kuo-toa Whip

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "Abandon all hope" in orcish runes on the west wall, and a dagger hilt lies in the north-west corner of the room

Room #374
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #347, inhabited by Drow House Captain and 14 x Drow

West Entry

Archway

→   Leads to room #373

South Entry

Archway

→   Leads to room #391

Room Features

A faded and torn tapestry hangs from the east wall, and skeletons hang from chains and manacles against the south and west walls

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 6 x Kuo-toa Whip (cr 1, mm 200); easy, 3500 xp


Treasure: 130 sp, 60 gp; 21 cp; 17 cp; 13 gp; 5 gp; 7 ep; 12 cp

Room #375
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #357

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled "right, door, straight, straight" in dwarvish runes on the north wall, and a stream of water flows into the room through a hole in the ceiling

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 2 x Troll (cr 5, mm 291); medium, 6500 xp


Treasure: 310 sp, 70 gp; 190 gp; 250 sp, 80 gp

Room #376
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #359, inhabited by Mindwitness and 4 x Mind Flayer

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #401

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #402, inhabited by Duergar Mind Master and 14 x Duergar Soulblade

Room Features

A well lies in the south side of the room, and a crushed helm lies in the south-east corner of the room

Monster

Death Tyrant (cr 14, mm 29) and 4 x Ogre Zombie (cr 2, mm 316); deadly, 13300 xp


Treasure: 20000 gp, 1700 pp, a brocade gown trimmed with fox fur (250 gp), a carved wooden staff with electrum studs (250 gp), a copper crown engraved with arcane runes (250 gp), a fine leather merchant's cap sewn with platinum (250 gp), Spell Scroll (Reincarnate) (rare, dmg 200)

Room #377
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #361

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #395, inhabited by Choldrith and 7 x Cave Fisher

Room Features

A well lies in the north-west corner of the room, and the floor is covered in perfect hexagonal tiles

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 9 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 5850 xp


Treasure: 1300 cp, 40 ep; 20 sp; 16 gp; 11 ep; 11 sp; 9 gp; 12 ep; 17 sp; 13 cp; 13 cp

Room #378
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Choldrith and 7 x Cave Fisher

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); hard, 14400 xp


Treasure: 900 gp, 80 pp; 140 gp

Room #379
North Entry #1

Archway

→   Leads to room #350, inhabited by Drow Mage and 1 x Drow Elite Warrior

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #362, inhabited by 7 x Duergar Stone Guard and 1 x Adult Oblex

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378, inhabited by Elder Brain and 1 x Mind Flayer

South Entry

Archway

→   Leads to room #405

Room Features

The floor is covered in perfect hexagonal tiles, and a mouldy odor fills the room

Room #380
West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #369, inhabited by Devourer and 12 x Zombie

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #408

Room Features

A magical idol of a god of thieves in the center of the room conjures a silver key for whomever offers a prayer, and a pile of iron blobs lies in the north-west corner of the room

Room #381
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #382, inhabited by Drow Shadowblade and 2 x Quaggoth

Room Features

A group of demonic faces have been carved into the north wall, and a stack of rotting wooden crates stands against the west wall

Room #382
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353, inhabited by Young Red Shadow Dragon and 2 x Darkmantle

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #381

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #400, inhabited by Ulitharid and 2 x Mind Flayer

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 2 x Quaggoth (cr 2, mm 256); easy, 8100 xp


Treasure: 300 gp, 100 pp; 19 cp; 3 pp

Room #383
South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #411, inhabited by Death Kiss

Room Features

Spirals of blue stones cover the floor, and several pieces of broken glass are scattered throughout the room

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


18000 gp, 1700 pp, diamond (500 gp), alexandrite (500 gp), 2 x blue spinel (500 gp), peridot (500 gp), Quaal's Feather Token (tree) (rare, dmg 188), Spell Scroll (Modify Memory) (rare, dmg 200), Potion of Mind Reading (rare, dmg 188), Potion of Superior Healing (rare, dmg 187)

Room #384
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #356, inhabited by Drow Shadowblade and 8 x Drow

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412, inhabited by 14 x Goblin and 14 x Wolf

South Entry #2

Archway

→   Leads to room #413

Empty 
Room #385
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #360

South Entry #1

Archway

→   Leads to room #402, inhabited by Duergar Mind Master and 14 x Duergar Soulblade

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #403

Room Features

An altar of evil sits in the center of the room, and the ceiling is covered with bloodstains

Room #386
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by 13 x Svirfneblin and 1 x Xorn

South Entry #1

Archway

→   Leads to room #403

South Entry #2

Archway

Trap

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +12 to hit against one target, 18d10 piercing/poison damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


15000 gp, 1700 pp, 2 x diamond (500 gp), aquamarine (500 gp), black pearl (500 gp), 3 x blue spinel (500 gp), topaz (500 gp), Potion of Diminution (rare, dmg 187), Potion of Stone Giant Strength (rare, dmg 187), Sending Stones (uncommon, dmg 199)

Room #387
North Entry

Unlocked Stone Door (60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #388

South Entry

Archway

→   Leads to room #414

Room Features

Someone has scrawled "Push stone to reset trap" in goblin runes on the south wall, and the ceiling is covered with bloodstains

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 4 x Yuan-ti Malison (cr 3, mm 309); hard, 11200 xp


Treasure: 400 ep, 500 gp; 8 gp; 12 gp; 15 sp; 19 cp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


10000 gp, 1200 pp, 4 x black pearl (500 gp), diamond (500 gp), alexandrite (500 gp), 2 x peridot (500 gp), 2 x topaz (500 gp)

Room #388
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #367

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #387, inhabited by Yuan-ti Anathema and 4 x Yuan-ti Malison

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #406

Trap

Flamethrower Turret: DC 15 to find, DC 10 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 10d10 fire damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


14000 gp, 1300 pp, a lacquered wooden bowl engraved with floral vines (250 gp), a necklace of spinel (250 gp), Spell Scroll (Conjure Woodland Beings) (rare, dmg 200), Spell Scroll (Locate Creature) (rare, dmg 200), Spell Scroll (Phantasmal Killer) (rare, dmg 200), Spell Scroll (Wall of Force) (rare, dmg 200), Oil of Etherealness (rare, dmg 183)

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407, inhabited by Elder Oblex

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 10 x Hobgoblin (cr 1/2, mm 186); easy, 2100 xp


Treasure: 12 gp; 12 cp; 14 sp; 8 sp; 2 pp; 9 ep; 17 cp; 5 pp; 9 gp; 5 gp; 19 cp

Room #390
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #372, inhabited by Myconid Sovereign and 9 x Quaggoth Spore Servant

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #400, inhabited by Ulitharid and 2 x Mind Flayer

East Entry #1

Locked Iron Door (DC 25 to open)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by 14 x Goblin and 14 x Wolf

Room Features

A stone dais sits in the north-east corner of the room, and a stone dais and throne sits in the west side of the room

Room #391
North Entry

Archway

→   Leads to room #374, inhabited by Kuo-toa Archpriest and 6 x Kuo-toa Whip

East Entry

Archway

→   Leads to room #411, inhabited by Death Kiss

Empty 
Room #392
East Entry

Archway

→   Leads to room #393, inhabited by 6 x Drow and 14 x Quaggoth

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #413

Room Features

A ladder ascends to a wooden platform in the south-east corner of the room, and someone has scrawled "Cirdenas fell here" on the south wall

Monster

Hobgoblin Captain (cr 3, mm 186) and 13 x Hobgoblin (cr 1/2, mm 186); easy, 2000 xp


Treasure: 7 gp; 16 cp; 10 gp; 15 sp; 15 cp; 11 gp; 10 gp; 12 gp; 7 gp; 7 sp; 10 gp; 8 gp; 22 cp; 7 gp

Room #393
West Entry

Archway

→   Leads to room #392, inhabited by Hobgoblin Captain and 13 x Hobgoblin

East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #394, inhabited by 13 x Mimic

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A shallow pit lies in the north-east corner of the room, and screaming fills the room

Monster

6 x Drow (cr 1/4, mm 128) and 14 x Quaggoth (cr 2, mm 256); hard, 6600 xp


Treasure: 16 cp; 14 gp; 4 gp; 11 sp; 12 cp; 12 gp; 9 gp; 12 gp; 21 cp; 11 gp; 13 ep; 11 gp; 23 cp; 17 cp; 20 sp; 7 ep; 10 cp; 10 gp; 11 gp; 9 ep

Room #394
North Entry

Archway

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #393, inhabited by 6 x Drow and 14 x Quaggoth

Room Features

A forge and anvil sit in the south-west corner of the room, and someone has scrawled "door, left, door, right, right" on the east wall

Monster

13 x Mimic (cr 2, mm 220); hard, 5850 xp


Treasure: 8000 gp, 2000 pp, a carved wooden staff with electrum studs (250 gp), a fine steel mace set with amethyst and pearl (250 gp), a marble bust (of a male gnome archer) adorned with amber (250 gp), a porcelain salt cellar gilded and painted with a renowned coat of arms (250 gp), an onyx bowl set with black pearl and blue spinel (250 gp), Spell Scroll (Power Word Stun) (very rare, dmg 200)

Room #395
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #377, inhabited by Kruthik Hive Lord and 9 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378, inhabited by Elder Brain and 1 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422, inhabited by 2 x Duergar Despot and 5 x Duergar Stone Guard

Room Features

A mural of arcane patterns covers the ceiling, and several headless statues are scattered throughout the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 7 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 5600 xp


Treasure: 10 gp; 12 cp; 19 sp; 2 pp; 15 cp; 17 cp; 17 sp; 19 sp

Room #396
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #408

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled "right, left, right, left, door" on the east wall

Trap

Lightning Turret: DC 15 to find, DC 15 to disable; initiative +2, 1 attack per round, affects all targets in a 40 ft. line, DC 15 save or take 10d10 lightning damage

Room #397
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370, inhabited by Elder Brain and 1 x Mind Flayer

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #398

South Entry #1

Archway

→   Leads to room #426, inhabited by Aboleth and 3 x Kuo-toa Archpriest

South Entry #2

Archway

→   Leads to room #427, inhabited by Balhannoth and 1 x Gibbering Mouther

Room Features

A faded and torn tapestry hangs from the south wall, and the scent of urine fills the south-west corner of the room

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 11 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 6750 xp


Treasure: 230 sp, 110 gp; 24 cp; 13 sp; 7 gp; 10 sp; 16 sp; 18 cp; 5 gp; 19 sp; 12 sp; 15 cp; 11 ep

Room #398
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #397, inhabited by Kruthik Hive Lord and 11 x Adult Kruthik

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #399

East Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #415, inhabited by Elder Oblex

Hidden Treasure

Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Acid Spray: DC 20 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 11 save or take 4d10 acid damage for 1d4 rounds


13000 gp, 1400 pp, 4 x agate (1000 gp), 2 x star ruby (1000 gp), 2 x star sapphire (1000 gp), yellow sapphire (1000 gp), +3 Ammunition (20 sling bullets) (very rare, dmg 150), Nolzur's Marvelous Pigments (very rare, dmg 183), Potion of Cloud Giant Strength (very rare, dmg 187)

Room #399
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #371, inhabited by 2 x Fire Giant

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #398

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409, inhabited by 3 x Troll

Room Features

Someone has scrawled "It's a trap" on the south wall, and the south and east walls are covered with sword cuts

Room #400
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #382, inhabited by Drow Shadowblade and 2 x Quaggoth

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #409, inhabited by 3 x Troll

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #390

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #416

Room Features

Several alcoves are cut into the east and west walls, and various torture devices are scattered throughout the room

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 2 x Mind Flayer (cr 7, mm 222); hard, 10800 xp


Treasure: 12000 gp, 1700 pp, 3 x black pearl (500 gp), 2 x alexandrite (500 gp), aquamarine (500 gp), blue spinel (500 gp), peridot (500 gp), topaz (500 gp), Potion of Invulnerability (rare, dmg 188)

Room #401
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #376, inhabited by Death Tyrant and 4 x Ogre Zombie

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #402, inhabited by Duergar Mind Master and 14 x Duergar Soulblade

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #429

Room Features

Part of the ceiling has collapsed into the room, and someone has scrawled "door, right, right, straight" in dwarvish runes on the east wall

Room #402
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #376, inhabited by Death Tyrant and 4 x Ogre Zombie

North Entry #2

Archway

→   Leads to room #385

West Entry

Archway

→   Leads to room #401

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

Room Features

A stream of water flows through the room, and a pile of rotten rope lies in the east side of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 14 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 3250 xp


Treasure: 16 sp; 1 pp; 21 sp; 19 cp; 8 gp; 5 sp; 12 gp; 6 gp; 17 cp; 18 cp; 14 cp; 12 gp; 9 sp; 13 gp; 21 cp

Room #403
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #385

North Entry #2

Archway

→   Leads to room #386

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by Duergar Mind Master and 14 x Duergar Soulblade

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #421

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

Empty 
Room #404
East Entry

Archway

→   Leads to room #405

South Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #422, inhabited by 2 x Duergar Despot and 5 x Duergar Stone Guard

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); easy, 5900 xp


Treasure: 1900 cp, 60 ep

Room #405
North Entry

Archway

→   Leads to room #379

West Entry #1

Archway

→   Leads to room #404, inhabited by Stone Giant Dreamwalker

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #422, inhabited by 2 x Duergar Despot and 5 x Duergar Stone Guard

Room Features

Someone has scrawled "Wyny's Fellowship looted this place" on the west wall, and several iron blobs are scattered throughout the room

Room #406
North Entry

Archway

→   Leads to room #388

East Entry

Archway

Room Features

A narrow ledge runs along the north and west walls, and moaning fills the room

Trap

Poisoned Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 10d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 14 save or take 10d10 damage


11000 gp, 2500 pp, black pearl (500 gp), 5 x diamond (500 gp), aquamarine (500 gp), blue spinel (500 gp), peridot (500 gp), Sentinel Shield (uncommon, dmg 199), Wand of Fireballs (rare, dmg 210)

Room #407
North Entry

Archway

→   Leads to room #389, inhabited by Hobgoblin Devastator and 10 x Hobgoblin

West Entry

Locked Stone Door (DC 25 to open)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #408

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #423

Monster

Elder Oblex (cr 10, motm 199, mtf 219); easy, 5900 xp


Treasure: 240 sp, 90 gp

Room #408
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #380

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #407, inhabited by Elder Oblex

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #396

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by 11 x Neogi

Room Features

Part of the ceiling has collapsed into the room, and a briny odor fills the center of the room

Room #409
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #415, inhabited by Elder Oblex

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #400, inhabited by Ulitharid and 2 x Mind Flayer

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #428, inhabited by Elder Oblex

Room Features

A group of monstrous faces have been carved into the north wall, and the sound of chimes can be heard in the east side of the room

Monster

3 x Troll (cr 5, mm 291); easy, 5400 xp


Treasure: 230 sp, 50 gp; 190 gp; 90 ep, 100 gp

Room #410
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #417

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #418

Monster

14 x Goblin (cr 1/4, mm 166) and 14 x Wolf (cr 1/4, mm 341); easy, 1400 xp


Treasure: 17 cp; 19 sp; 12 sp; 15 cp; 13 gp; 15 gp; 15 cp; 17 sp; 20 cp; 10 sp; 19 cp; 15 cp; 17 sp; 12 ep; 8 gp; 20 cp; 12 gp; 19 cp; 11 sp; 16 sp; 13 cp; 12 sp; 4 pp; 9 cp; 11 sp; 6 gp; 12 cp; 17 sp

Room #411
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #383

West Entry

Archway

→   Leads to room #391

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #412, inhabited by 14 x Goblin and 14 x Wolf

Monster

Death Kiss (cr 10, motm 85, vgm 124); easy, 5900 xp


Treasure: 1900 cp, 60 ep

Room #412
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #384

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #411, inhabited by Death Kiss

West Entry #2

Archway

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #413

Monster

14 x Goblin (cr 1/4, mm 166) and 14 x Wolf (cr 1/4, mm 341); easy, 1400 xp


Treasure: 12 gp; 14 sp; 19 cp; 10 gp; 10 sp; 10 gp; 17 cp; 13 sp; 9 sp; 19 sp; 22 cp; 9 sp; 13 sp; 12 cp; 8 sp; 11 ep; 3 pp; 10 gp; 14 cp; 15 sp; 22 cp; 17 sp; 11 ep; 12 gp; 26 cp; 12 gp; 10 gp; 14 gp

Room #413
North Entry #1

Archway

→   Leads to room #384

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #392, inhabited by Hobgoblin Captain and 13 x Hobgoblin

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #412, inhabited by 14 x Goblin and 14 x Wolf

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A rope ascends to a wooden platform in the north-east corner of the room, and a forge and anvil sit in the west side of the room

Room #414
North Entry

Archway

→   Leads to room #387, inhabited by Yuan-ti Anathema and 4 x Yuan-ti Malison

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433, inhabited by 13 x Mimic

Room Features

A magical shrine of a god of death in the north-east corner of the room grants the ability to detect magic (for one day) to whomever sacrifices a magical item upon it, and the sound of dripping water can be heard in the south side of the room

Room #415
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #398

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #409, inhabited by 3 x Troll

South Entry

Archway

→   Leads to room #435

Room Features

A magical statue in the west side of the room answers questions with insults, and a group of monstrous faces have been carved into the south wall

Monster

Elder Oblex (cr 10, motm 199, mtf 219); easy, 5900 xp


Treasure: 170 sp, 100 gp

Room #416
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #400, inhabited by Ulitharid and 2 x Mind Flayer

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #417

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #436, inhabited by 13 x Neogi

Room Features

A circle of tall stones stands in the south-west corner of the room, and a mouldy odor fills the room

Room #417
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #416

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by 14 x Goblin and 14 x Wolf

Empty 
Room #418
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #410, inhabited by 14 x Goblin and 14 x Wolf

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #437

South Entry

Locked Stone Door (DC 20 to open)

Room Features

A forge and anvil sit in the south side of the room, and a sulphurous odor fills the north-east corner of the room

Room #419
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #420, inhabited by 2 x Drow Priestess of Lolth and 4 x Quaggoth

South Entry

Archway

→   Leads to room #446

Empty 
Room #420
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #419

East Entry

Archway

→   Leads to room #429

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #447, inhabited by Spirit Troll and 2 x Troll

Room Features

The room has a high domed ceiling, and the south and west walls have been engraved with geometric patterns

Monster

2 x Drow Priestess of Lolth (cr 8, mm 129) and 4 x Quaggoth (cr 2, mm 256); hard, 9600 xp


Treasure: 260 sp, 50 gp; 230 sp, 60 gp; 16 sp; 10 ep; 22 cp; 11 gp

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


18000 gp, 2000 pp, 2 x agate (1000 gp), diamond (1000 gp), 2 x black opal (1000 gp), 2 x emerald (1000 gp), opal (1000 gp), yellow sapphire (1000 gp)

Room #421
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #403

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #439, inhabited by 10 x Orc Red Fang of Shargaas

Room Features

Several square holes are cut into the ceiling and floor, and the scent of urine fills the south-east corner of the room

Room #422
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Choldrith and 7 x Cave Fisher

North Entry #2

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #404, inhabited by Stone Giant Dreamwalker

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #405

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #432, inhabited by Fire Giant Dreadnought

Room Features

A magical mirror on the east wall answers questions with insults, and the north and west walls are covered with goblin graffiti

Monster

2 x Duergar Despot (cr 12, motm 107, mtf 188) and 5 x Duergar Stone Guard (cr 2, motm 110, mtf 191); deadly, 19050 xp


Treasure: 800 gp, 30 pp; 1000 sp, 100 gp; 1 pp; 8 ep; 16 sp; 15 sp; 15 sp

Room #423
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #407, inhabited by Elder Oblex

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #441

Empty 
Room #424
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by 11 x Neogi

Room Features

A magical mural on the south wall depicts the gruesome death of whomever views it, and iron chains hang from the ceiling in the west side of the room

Room #425
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #424

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #426, inhabited by Aboleth and 3 x Kuo-toa Archpriest

Monster

11 x Neogi (cr 3, motm 192, vgm 180); hard, 7700 xp


Treasure: 24 cp; 6 gp; 11 sp; 13 cp; 9 sp; 9 ep; 13 sp; 15 cp; 13 sp; 10 ep; 10 gp

Room #426
North Entry

Archway

→   Leads to room #397, inhabited by Kruthik Hive Lord and 11 x Adult Kruthik

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425, inhabited by 11 x Neogi

South Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #442

Monster

Aboleth (cr 10, mm 13) and 3 x Kuo-toa Archpriest (cr 6, mm 200); deadly, 12800 xp


Treasure: 110 gp; 100 ep, 50 gp; 110 gp; 140 gp

Room #427
North Entry

Archway

→   Leads to room #397, inhabited by Kruthik Hive Lord and 11 x Adult Kruthik

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #434

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #443, inhabited by 7 x Adult Kruthik

Room Features

The floor is covered in perfect hexagonal tiles, and the south and east walls are covered with slime

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 1 x Gibbering Mouther (cr 2, mm 157); easy, 7650 xp


Treasure: 500 gp, 30 pp; 1 pp

Room #428
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #409, inhabited by 3 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436, inhabited by 13 x Neogi

Room Features

A tile labyrinth covers the floor, and a putrid odor fills the room

Monster

Elder Oblex (cr 10, motm 199, mtf 219); easy, 5900 xp


Treasure: 140 gp

Room #429
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #401

West Entry

Archway

→   Leads to room #420, inhabited by 2 x Drow Priestess of Lolth and 4 x Quaggoth

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #430, inhabited by Orc Eye of Gruumsh and 15 x Orc

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #447, inhabited by Spirit Troll and 2 x Troll

Room Features

The north and east walls have been engraved with glowing symbols, and an iron chandelier hangs from the ceiling in the north-east corner of the room

Room #430
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #429

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #431

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #448

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 15 cp; 19 cp; 18 gp; 15 cp; 22 cp; 16 cp; 8 sp; 26 cp; 12 gp; 17 cp; 15 gp; 19 cp; 13 ep; 16 sp; 15 cp; 6 pp

Room #431
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #430, inhabited by Orc Eye of Gruumsh and 15 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439, inhabited by 10 x Orc Red Fang of Shargaas

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #454

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #3

Locked Stone Door (DC 10 to open)

Empty 
Room #432
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #422, inhabited by 2 x Duergar Despot and 5 x Duergar Stone Guard

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #449

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #440, inhabited by Mind Flayer Arcanist and 14 x Grimlock

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147); medium, 11500 xp


Treasure: 700 gp, 30 pp

Room #433
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #414

West Entry #2

Archway

→   Leads to room #440, inhabited by Mind Flayer Arcanist and 14 x Grimlock

Room Features

The south and east walls have been engraved with incoherent labyrinths, and an altar of evil sits in the east side of the room

Monster

13 x Mimic (cr 2, mm 220); hard, 5850 xp


Treasure: 21 sp; 6 ep; 12 gp; 8 gp; 21 cp; 16 gp; 14 gp; 17 cp; 15 cp; 12 ep; 20 cp; 15 sp; 27 cp

Room #434
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #427, inhabited by Balhannoth and 1 x Gibbering Mouther

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451, inhabited by 3 x Wraith

Room Features

A chute falls into the room from above, and a pile of barrel staves lies in the south-west corner of the room

Room #435
North Entry

Archway

→   Leads to room #415, inhabited by Elder Oblex

South Entry #1

Archway

→   Leads to room #451, inhabited by 3 x Wraith

South Entry #2

Archway

→   Leads to room #452

Empty 
Room #436
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #416

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428, inhabited by Elder Oblex

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by Fomorian and 3 x Troll

Monster

13 x Neogi (cr 3, motm 192, vgm 180); deadly, 9100 xp


Treasure: 17000 gp, 1600 pp, a fine leather scabbard trimmed with squirrel fur (750 gp), an electrum bracelet engraved with a distinguished coat of arms (750 gp), an electrum crown set with black pearl and peridot (750 gp), Boots of Striding and Springing (uncommon, dmg 156), Berserker Axe (handaxe) (rare, dmg 155)

Trap

Poisoned Scythe Blade: DC 10 to find, DC 15 to disable; +8 to hit against all targets within a 5 ft. arc, 10d10 slashing/poison damage

Room #437
North Entry

Locked Stone Door (DC 20 to open)

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #418

East Entry

Archway

→   Leads to room #438

Room Features

A set of demonic war masks hangs on the south wall, and someone has scrawled "I'd rather be at the Bloody Arrow" in dwarvish runes on the north wall

Room #438
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

West Entry

Archway

→   Leads to room #437

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #446

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled "Ran out of time" in blood on the south wall

Room #439
North Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #421

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by Yuan-ti Nightmare Speaker and 12 x Yuan-ti Pureblood

Monster

10 x Orc Red Fang of Shargaas (cr 3, vgm 185); hard, 7000 xp


Treasure: 9 sp; 18 sp; 6 gp; 13 sp; 16 sp; 12 cp; 6 pp; 11 gp; 12 gp; 13 gp

Room #440
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #432, inhabited by Fire Giant Dreadnought

East Entry

Archway

→   Leads to room #433, inhabited by 13 x Mimic

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #455, inhabited by Mind Flayer and 2 x Intellect Devourer

Room Features

A stone ramp ascends towards the south wall, and the south and east walls are covered with veins of metal

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 14 x Grimlock (cr 1/4, mm 175); hard, 4600 xp


Treasure: 170 ep, 70 gp; 16 sp; 25 cp; 23 cp; 8 gp; 15 sp; 17 cp; 11 gp; 15 sp; 13 sp; 7 gp; 15 sp; 19 cp; 19 cp; 24 cp

Room #441
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #423

West Entry #2

Archway

→   Leads to room #458

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #450, inhabited by Barghest and 14 x Goblin

Empty 
Room #442
North Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #426, inhabited by Aboleth and 3 x Kuo-toa Archpriest

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #467, inhabited by 3 x Mind Flayer and 5 x Intellect Devourer

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #468

Room Features

The room has a high domed ceiling, and spirals of black stones cover the floor

Room #443
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #427, inhabited by Balhannoth and 1 x Gibbering Mouther

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #469, inhabited by Choldrith and 11 x Cave Fisher

Monster

7 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 3150 xp


Treasure: 19 cp; 2 pp; 16 gp; 14 sp; 11 gp; 11 ep; 20 cp

Room #444
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436, inhabited by 13 x Neogi

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #459, inhabited by 2 x Fire Giant and 1 x Red Dragon Wyrmling

Room Features

A narrow shaft falls into the room from above, and a pile of wax blobs lies in the south-east corner of the room

Monster

Fomorian (cr 8, mm 136) and 3 x Troll (cr 5, mm 291); hard, 9300 xp


Treasure: 1300 cp, 20 ep; 1300 cp, 20 ep; 200 gp; 1800 cp, 30 ep

Room #445
North Entry

Unlocked Iron Door (60 hp)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #460, inhabited by 6 x Duergar Soulblade and 14 x Duergar

Room Features

A magical mirror on the north wall answers questions with lies and falsehoods, and a wooden ladder rests against the north wall

Room #446
North Entry

Archway

→   Leads to room #419

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #438

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #473

Trap

Concealed Pit with Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 18 save or take 18d10 damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 4d10 acid damage for 1d4 rounds


19000 gp, 1600 pp, a coral salt cellar engraved with noble imagery (750 gp), a dragon horn shield brooch set with diamond and jacinth (750 gp), a fine porcelain salt cellar adorned with platinum and a hydra in relief (750 gp), a gilded wooden comb set with a single flawless black sapphire (750 gp), a gilded wooden shield brooch set with black sapphire and ruby (750 gp), a gold medallion inlaid with ornate platinum scrollwork (750 gp), a velvet gown trimmed with squirrel fur (750 gp), Winged Boots (uncommon, dmg 214), Horn of Blasting (rare, dmg 174), +2 Weapon (heavy crossbow) (rare, dmg 213), +2 Weapon (shortbow) (rare, dmg 213), Giant Slayer (greatsword) (rare, dmg 172)

Room #447
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #420, inhabited by 2 x Drow Priestess of Lolth and 4 x Quaggoth

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #429

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #448

South Entry

Locked Stone Door (DC 10 to open)

Room Features

A set of demonic war masks hangs on the west wall, and someone has scrawled "Nidur died here" on the south wall

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); hard, 10800 xp


Treasure: 300 gp, 70 pp; 130 sp, 70 gp; 80 gp

Room #448
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #430, inhabited by Orc Eye of Gruumsh and 15 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #447, inhabited by Spirit Troll and 2 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #475, inhabited by 6 x Orc Red Fang of Shargaas

Room Features

Skeletons hang from chains and manacles against the east wall, and a pile of rotten fruit lies in the west side of the room

Trap

Flamethrower Turret: DC 10 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets within a 20 ft. cone, DC 15 save or take 10d10 fire damage

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


17000 gp, 1500 pp, 2 x diamond (1000 gp), 3 x jacinth (1000 gp), black opal (1000 gp), emerald (1000 gp), fire opal (1000 gp), 2 x opal (1000 gp), star ruby (1000 gp), 2 x yellow sapphire (1000 gp), Spell Scroll (Grasping Vine) (rare, dmg 200), Spell Scroll (Circle of Power) (rare, dmg 200), Eyes of Minute Seeing (uncommon, dmg 168), Potion of Invulnerability (rare, dmg 188)

Room #449
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #432, inhabited by Fire Giant Dreadnought

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by Yuan-ti Nightmare Speaker and 12 x Yuan-ti Pureblood

South Entry #2

Locked Stone Door (DC 25 to open)

Room Features

A tapestry of geometric patterns hangs from the south wall, and skeletons hang from chains and manacles against the south and east walls

Room #450
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #441

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #467, inhabited by 3 x Mind Flayer and 5 x Intellect Devourer

Monster

Barghest (cr 4, motm 60, vgm 123) and 14 x Goblin (cr 1/4, mm 166); easy, 1800 xp


Treasure: 19 cp; 16 cp; 18 cp; 14 sp; 18 cp; 12 sp; 17 cp; 8 sp; 20 cp; 13 gp; 19 cp; 10 sp; 23 cp; 2 pp; 15 sp

Room #451
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #434

North Entry #2

Archway

→   Leads to room #435

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #452

Room Features

Rusting iron spikes line the south and east walls, and a broken spear lies in the center of the room

Monster

3 x Wraith (cr 5, mm 302); easy, 5400 xp


Treasure: 80 gp, 12 pp; 170 sp, 50 gp; 160 gp

Trap

Symbol of Petrification: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified

Hidden Treasure

Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60 hp)

Acid Spray: DC 20 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 10 save or take 4d10 acid damage for 1d4 rounds


16000 gp, 2000 pp, 3 x agate (1000 gp), jacinth (1000 gp), black opal (1000 gp), 3 x emerald (1000 gp), 2 x opal (1000 gp), star ruby (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Mind Blank) (very rare, dmg 200)

Room #452
North Entry

Archway

→   Leads to room #435

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #451, inhabited by 3 x Wraith

East Entry

Archway

South Entry

Archway

→   Leads to room #481, inhabited by Spirit Naga and 13 x Troglodyte

Room Features

The north and west walls have been engraved with incoherent labyrinths, and someone has scrawled "Upon the Night of Omens, in the Hills of Incantations, the Crimson Cathedral shall be found" on the south wall

Room #453
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #471, inhabited by Mind Flayer Arcanist and 9 x Intellect Devourer

Empty 
Room #454
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #431

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #448

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #463, inhabited by Bugbear Chief and 11 x Bugbear

South Entry

Archway

→   Leads to room #476, inhabited by Nagpa and 12 x Cultist

Room Features

A mural of arcane patterns covers the ceiling, and several monstrous corpses are scattered throughout the room

Room #455
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #440, inhabited by Mind Flayer Arcanist and 14 x Grimlock

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

Monster

Mind Flayer (cr 7, mm 222) and 2 x Intellect Devourer (cr 2, mm 191); easy, 3800 xp


Treasure: 1300 cp, 50 ep; 14 ep; 14 sp

Room #456
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #455, inhabited by Mind Flayer and 2 x Intellect Devourer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #457

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479

Room Features

A mural of ancient mythology covers the ceiling, and several pieces of rotting wood are scattered throughout the room

Room #457
North Entry

Locked Stone Door (DC 15 to open)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #456

South Entry

Archway

→   Leads to room #480

Empty 
Room #458
East Entry #1

Archway

→   Leads to room #441

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #465

South Entry

Unlocked Iron Door (60 hp)

Room Features

A group of demonic faces have been carved into the south wall, and the ceiling is covered with scorch marks

Room #459
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #444, inhabited by Fomorian and 3 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460, inhabited by 6 x Duergar Soulblade and 14 x Duergar

Room Features

An unidentifiable odor fills the room, and a pile of iron blobs lies in the south-east corner of the room

Monster

2 x Fire Giant (cr 9, mm 154) and 1 x Red Dragon Wyrmling (cr 4, mm 98); medium, 11100 xp


Treasure: 170 sp, 70 gp; 90 gp, 7 pp; 21 cp

Room #460
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #445

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459, inhabited by 2 x Fire Giant and 1 x Red Dragon Wyrmling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #461, inhabited by 5 x Chitine and 11 x Cave Fisher

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

6 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 14 x Duergar (cr 1, mm 122); medium, 4000 xp


Treasure: 19 cp; 6 gp; 11 ep; 14 sp; 18 sp; 11 cp; 11 ep; 14 sp; 10 gp; 19 sp; 14 cp; 10 gp; 12 gp; 13 sp; 10 ep; 7 gp; 12 cp; 14 gp; 13 sp; 7 gp

Room #461
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460, inhabited by 6 x Duergar Soulblade and 14 x Duergar

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #462

Monster

5 x Chitine (cr 1/2, motm 75, vgm 131) and 11 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 8200 xp


Treasure: 14000 gp, 2000 pp, a copper censer set with peridot (250 gp), a moonstone cup engraved with noble imagery (250 gp), an agate plate engraved with dwarven runes (250 gp), an ivory orb inlaid with a meandros of electrum (250 gp), Spell Scroll (Druidcraft) (common, dmg 200), Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187), +1 Ammunition (20 arrows) (uncommon, dmg 150), Spell Scroll (Slow) (uncommon, dmg 200), Potion of Greater Healing (uncommon, dmg 187)

Room #462
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #461, inhabited by 5 x Chitine and 11 x Cave Fisher

East Entry

Archway

→   Leads to room #471, inhabited by Mind Flayer Arcanist and 9 x Intellect Devourer

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled "In the reign of Knowledge, when the Jade Tower is laid to ruin, the Staff of Chains shall be found" on the south wall, and a pierced breastplate lies in the north-east corner of the room

Room #463
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #454

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

Monster

Bugbear Chief (cr 3, mm 33) and 11 x Bugbear (cr 1, mm 33); easy, 2900 xp


Treasure: 13 ep; 8 ep; 21 cp; 16 gp; 14 sp; 23 cp; 15 cp; 21 cp; 15 gp; 19 cp; 17 cp; 11 cp

Room #464
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439, inhabited by 10 x Orc Red Fang of Shargaas

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #449

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

Room Features

Part of the east wall has collapsed into the room, and the ceiling is covered with pale stalactites

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 12 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3500 xp


Treasure: 24 cp; 9 sp; 9 ep; 13 ep; 12 sp; 14 sp; 18 cp; 14 sp; 19 cp; 15 cp; 11 gp; 14 sp; 9 gp

Room #465
West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #458

West Entry #2

Archway

East Entry

Unlocked Stone Door (60 hp)

Room Features

A mural of vile acts covers the ceiling, and a stream of acid flows down the west wall

Room #466
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #467, inhabited by 3 x Mind Flayer and 5 x Intellect Devourer

South Entry

Locked Stone Door (DC 20 to open) (slides down)

Room Features

A well lies in the north-east corner of the room, and the floor is covered in square tiles, alternating white and black

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 9 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 2250 xp


Treasure: 19 cp; 21 cp; 10 ep; 10 sp; 11 sp; 12 sp; 8 ep; 19 cp; 13 sp; 10 ep

Room #467
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #450, inhabited by Barghest and 14 x Goblin

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #442

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #466, inhabited by Duergar Mind Master and 9 x Duergar Soulblade

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #468

Room Features

The north and east walls have been engraved with arcane symbols, and someone has scrawled "Beware the rats" on the south wall

Monster

3 x Mind Flayer (cr 7, mm 222) and 5 x Intellect Devourer (cr 2, mm 191); deadly, 10950 xp


Treasure: 16000 gp, 1600 pp, 2 x diamond (500 gp), alexandrite (500 gp), 2 x aquamarine (500 gp), 2 x black pearl (500 gp), 2 x blue spinel (500 gp), 2 x peridot (500 gp), 3 x topaz (500 gp), Quaal's Feather Token (tree) (rare, dmg 188), Quaal's Feather Token (whip) (rare, dmg 188), Elixir of Health (rare, dmg 168), Eyes of Minute Seeing (uncommon, dmg 168)

Room #468
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #442

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #467, inhabited by 3 x Mind Flayer and 5 x Intellect Devourer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #469, inhabited by Choldrith and 11 x Cave Fisher

Empty 
Room #469
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #443, inhabited by 7 x Adult Kruthik

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #468

South Entry

Archway

Room Features

A chute descends from the room into the next dungeon level down, and several wax blobs are scattered throughout the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 11 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 8400 xp


Treasure: 8 ep; 12 ep; 17 sp; 9 gp; 8 ep; 10 gp; 11 cp; 15 sp; 11 cp; 15 cp; 15 ep; 21 cp

Room #470
East Entry

Archway

→   Leads to room #481, inhabited by Spirit Naga and 13 x Troglodyte

Room Features

Lit candles are scattered across the floor, and someone has scrawled "Don't sleep" on the west wall

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 12 x Ghoul (cr 1, mm 148); easy, 3100 xp


Treasure: 17 sp; 10 sp; 15 sp; 12 cp; 19 sp; 18 cp; 11 cp; 15 sp; 14 cp; 9 gp; 14 cp; 22 cp; 21 cp

Room #471
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #453

West Entry

Archway

→   Leads to room #462

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 9 x Intellect Devourer (cr 2, mm 191); hard, 7950 xp


Treasure: 1400 cp, 60 ep; 15 gp; 19 sp; 12 cp; 6 ep; 12 sp; 14 sp; 18 cp; 10 gp; 20 cp

Room #472
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #473

East Entry #2

Archway

Room Features

A stone dais sits in the east side of the room, and a pile of bent copper coins lies in the west side of the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 15 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1950 xp


Treasure: 9 ep; 9 gp; 11 sp; 17 sp; 11 sp; 20 sp; 12 sp; 20 cp; 8 sp; 12 cp; 17 cp; 11 gp; 14 sp; 11 sp; 15 sp; 16 ep

Room #473
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #446

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #472, inhabited by Darkling Elder and 15 x Darkling

Room Features

Someone has scrawled "The Council of the Golden Hound killed two trolls here" in dwarvish runes on the north wall, and the ceiling is covered with bloodstains

Room #474
North Entry

Archway

West Entry

Locked Stone Door (DC 10 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #475, inhabited by 6 x Orc Red Fang of Shargaas

Monster

13 x Orc (cr 1/2, mm 246) and 1 x Manticore (cr 3, mm 213); easy, 2000 xp


Treasure: 15 cp; 13 sp; 19 cp; 15 cp; 8 sp; 4 pp; 15 sp; 6 gp; 10 gp; 13 gp; 22 sp; 10 sp; 14 sp; 23 cp

Room #475
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #448

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #474, inhabited by 13 x Orc and 1 x Manticore

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Unlocked Stone Door (60 hp)

Room Features

Someone has scrawled "You cannot kill it with wizardry" on the south wall, and a briny odor fills the west side of the room

Monster

6 x Orc Red Fang of Shargaas (cr 3, vgm 185); easy, 4200 xp


Treasure: 3 gp; 19 cp; 19 cp; 6 pp; 17 gp; 17 cp

Room #476
North Entry

Archway

→   Leads to room #454

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

South Entry

Locked Stone Door (DC 20 to open)

Monster

Nagpa (cr 17, motm 189, mtf 215) and 12 x Cultist (cr 1/8, mm 345); hard, 18300 xp


Treasure: 9000 gp, 1700 pp, a brocade robe trimmed with fox fur (250 gp), a gold ring engraved with draconic runes (250 gp), a lacquered wooden rod engraved with mythical imagery (250 gp), a rosewood plate engraved with elven script (250 gp), a velvet choker trimmed with ermine (250 gp), an electrum amulet engraved with thorned vines (250 gp)

Room #477
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #455, inhabited by Mind Flayer and 2 x Intellect Devourer

East Entry

Archway

→   Leads to room #478, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

Room Features

Numerous pillars line the south and west walls, and a set of demonic war masks hangs on the west wall

Room #478
North Entry

Archway

→   Leads to room #455, inhabited by Mind Flayer and 2 x Intellect Devourer

West Entry

Archway

→   Leads to room #477

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #479

Monster

5 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 5 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3250 xp


Treasure: 18 gp; 12 cp; 8 sp; 18 sp; 17 cp; 6 gp; 20 cp; 13 ep; 12 sp; 11 sp

Room #479
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #478, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

East Entry #1

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #480

East Entry #2

Unlocked Stone Door (60 hp) (slides up)

Room Features

A cube of solid stone stands in the west side of the room, and a ruined gauntlet lies in the west side of the room

Room #480
North Entry

Archway

→   Leads to room #457

West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #479

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Room Features

Someone has scrawled "Inen's Guild killed a demon here" on the north wall, and a pile of torn paper lies in the south side of the room

Room #481
North Entry

Archway

→   Leads to room #452

West Entry #1

Archway

→   Leads to room #470, inhabited by Vampiric Mist and 12 x Ghoul

West Entry #2

Archway

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #482, inhabited by Drow Elite Warrior and 15 x Drow

Monster

Spirit Naga (cr 8, mm 234) and 13 x Troglodyte (cr 1/4, mm 290); medium, 4550 xp


Treasure: 1700 cp, 40 ep; 8 gp; 3 pp; 17 cp; 23 cp; 21 cp; 15 cp; 5 gp; 20 sp; 5 gp; 17 cp; 15 cp; 9 cp; 13 cp

Room #482
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #481, inhabited by Spirit Naga and 13 x Troglodyte

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and an iron chain hangs from the ceiling in the south-west corner of the room

Monster

Drow Elite Warrior (cr 5, mm 128) and 15 x Drow (cr 1/4, mm 128); easy, 2550 xp


Treasure: 200 sp, 70 gp; 14 cp; 10 gp; 19 cp; 19 sp; 10 sp; 9 sp; 12 gp; 14 gp; 22 cp; 20 sp; 15 sp; 13 sp; 8 gp; 13 gp; 12 gp

Room #483
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #463, inhabited by Bugbear Chief and 11 x Bugbear

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by Yuan-ti Nightmare Speaker and 12 x Yuan-ti Pureblood

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #476, inhabited by Nagpa and 12 x Cultist

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 

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